dawn-cmake/include/dawn/native/D3D11Backend.h
Peng Huang 919d48fda4 d3d11: Add GetD3D11Device() for querying ID3D11Device from WGPUDevice
Chrome needs to get a ID3D11Device for DComp

Bug: dawn:1705
Change-Id: Ia6a586a38f381b7fddcbc94fe41a7011af59b333
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/133780
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-05-19 21:41:33 +00:00

38 lines
1.2 KiB
C++

// Copyright 2023 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_DAWN_NATIVE_D3D11BACKEND_H_
#define INCLUDE_DAWN_NATIVE_D3D11BACKEND_H_
#include <d3d11_1.h>
#include <windows.h>
#include <wrl/client.h>
#include <memory>
#include "dawn/native/D3DBackend.h"
namespace dawn::native::d3d11 {
struct DAWN_NATIVE_EXPORT AdapterDiscoveryOptions : public d3d::AdapterDiscoveryOptions {
AdapterDiscoveryOptions();
explicit AdapterDiscoveryOptions(Microsoft::WRL::ComPtr<IDXGIAdapter> adapter);
};
DAWN_NATIVE_EXPORT Microsoft::WRL::ComPtr<ID3D11Device> GetD3D11Device(WGPUDevice device);
} // namespace dawn::native::d3d11
#endif // INCLUDE_DAWN_NATIVE_D3D11BACKEND_H_