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Only Constants.h remains in no namespace; but it may be addressed in the future as well. Bug: dawn:302 Change-Id: Ib9b9ab4b974ad1de1bb9f2302f4d24d8216f55e4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132841 Kokoro: Austin Eng <enga@chromium.org> Auto-Submit: Austin Eng <enga@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Austin Eng <enga@chromium.org>
321 lines
11 KiB
C++
321 lines
11 KiB
C++
// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <gtest/gtest.h>
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#include "dawn/native/ChainUtils_autogen.h"
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#include "dawn/native/dawn_platform.h"
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namespace dawn {
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namespace {
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// Checks that we cannot find any structs in an empty chain
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TEST(ChainUtilsTests, FindEmptyChain) {
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{
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const native::PrimitiveDepthClipControl* info = nullptr;
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const native::ChainedStruct* chained = nullptr;
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native::FindInChain(chained, &info);
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ASSERT_EQ(nullptr, info);
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}
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{
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native::DawnAdapterPropertiesPowerPreference* info = nullptr;
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native::ChainedStructOut* chained = nullptr;
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native::FindInChain(chained, &info);
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ASSERT_EQ(nullptr, info);
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}
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}
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// Checks that searching a chain for a present struct returns that struct
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TEST(ChainUtilsTests, FindPresentInChain) {
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{
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native::PrimitiveDepthClipControl chain1;
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native::ShaderModuleSPIRVDescriptor chain2;
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chain1.nextInChain = &chain2;
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const native::PrimitiveDepthClipControl* info1 = nullptr;
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const native::ShaderModuleSPIRVDescriptor* info2 = nullptr;
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native::FindInChain(&chain1, &info1);
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native::FindInChain(&chain1, &info2);
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ASSERT_NE(nullptr, info1);
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ASSERT_NE(nullptr, info2);
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}
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{
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native::DawnAdapterPropertiesPowerPreference chain;
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native::DawnAdapterPropertiesPowerPreference* output = nullptr;
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native::FindInChain(&chain, &output);
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ASSERT_NE(nullptr, output);
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}
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}
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// Checks that searching a chain for a struct that doesn't exist returns a nullptr
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TEST(ChainUtilsTests, FindMissingInChain) {
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{
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native::PrimitiveDepthClipControl chain1;
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native::ShaderModuleSPIRVDescriptor chain2;
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chain1.nextInChain = &chain2;
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const native::SurfaceDescriptorFromMetalLayer* info = nullptr;
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native::FindInChain(&chain1, &info);
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ASSERT_EQ(nullptr, info);
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}
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{
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native::AdapterProperties adapterProperties;
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native::DawnAdapterPropertiesPowerPreference* output = nullptr;
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native::FindInChain(adapterProperties.nextInChain, &output);
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ASSERT_EQ(nullptr, output);
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}
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}
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// Checks that validation rejects chains with duplicate STypes
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TEST(ChainUtilsTests, ValidateDuplicateSTypes) {
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{
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native::PrimitiveDepthClipControl chain1;
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native::ShaderModuleSPIRVDescriptor chain2;
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native::PrimitiveDepthClipControl chain3;
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chain1.nextInChain = &chain2;
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chain2.nextInChain = &chain3;
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native::MaybeError result = native::ValidateSTypes(&chain1, {});
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ASSERT_TRUE(result.IsError());
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result.AcquireError();
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}
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{
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native::DawnAdapterPropertiesPowerPreference chain1;
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native::DawnAdapterPropertiesPowerPreference chain2;
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chain1.nextInChain = &chain2;
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native::MaybeError result = native::ValidateSTypes(&chain1, {});
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ASSERT_TRUE(result.IsError());
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result.AcquireError();
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}
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}
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// Checks that validation rejects chains that contain unspecified STypes
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TEST(ChainUtilsTests, ValidateUnspecifiedSTypes) {
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{
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native::PrimitiveDepthClipControl chain1;
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native::ShaderModuleSPIRVDescriptor chain2;
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native::ShaderModuleWGSLDescriptor chain3;
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chain1.nextInChain = &chain2;
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chain2.nextInChain = &chain3;
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native::MaybeError result =
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native::ValidateSTypes(&chain1, {
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{wgpu::SType::PrimitiveDepthClipControl},
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{wgpu::SType::ShaderModuleSPIRVDescriptor},
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});
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ASSERT_TRUE(result.IsError());
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result.AcquireError();
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}
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{
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native::DawnAdapterPropertiesPowerPreference chain1;
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native::ChainedStructOut chain2;
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chain2.sType = wgpu::SType::RenderPassDescriptorMaxDrawCount;
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chain1.nextInChain = &chain2;
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native::MaybeError result =
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native::ValidateSTypes(&chain1, {{wgpu::SType::DawnAdapterPropertiesPowerPreference}});
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ASSERT_TRUE(result.IsError());
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result.AcquireError();
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}
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}
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// Checks that validation rejects chains that contain multiple STypes from the same oneof
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// constraint.
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TEST(ChainUtilsTests, ValidateOneOfFailure) {
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native::PrimitiveDepthClipControl chain1;
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native::ShaderModuleSPIRVDescriptor chain2;
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native::ShaderModuleWGSLDescriptor chain3;
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chain1.nextInChain = &chain2;
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chain2.nextInChain = &chain3;
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native::MaybeError result = native::ValidateSTypes(
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&chain1,
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{{wgpu::SType::ShaderModuleSPIRVDescriptor, wgpu::SType::ShaderModuleWGSLDescriptor}});
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ASSERT_TRUE(result.IsError());
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result.AcquireError();
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}
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// Checks that validation accepts chains that match the constraints.
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TEST(ChainUtilsTests, ValidateSuccess) {
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{
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native::PrimitiveDepthClipControl chain1;
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native::ShaderModuleSPIRVDescriptor chain2;
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chain1.nextInChain = &chain2;
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native::MaybeError result = native::ValidateSTypes(
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&chain1,
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{
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{wgpu::SType::ShaderModuleSPIRVDescriptor, wgpu::SType::ShaderModuleWGSLDescriptor},
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{wgpu::SType::PrimitiveDepthClipControl},
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{wgpu::SType::SurfaceDescriptorFromMetalLayer},
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});
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ASSERT_TRUE(result.IsSuccess());
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}
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{
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native::DawnAdapterPropertiesPowerPreference chain1;
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native::MaybeError result =
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native::ValidateSTypes(&chain1, {{wgpu::SType::DawnAdapterPropertiesPowerPreference}});
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ASSERT_TRUE(result.IsSuccess());
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}
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}
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// Checks that validation always passes on empty chains.
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TEST(ChainUtilsTests, ValidateEmptyChain) {
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{
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const native::ChainedStruct* chain = nullptr;
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native::MaybeError result =
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native::ValidateSTypes(chain, {
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{wgpu::SType::ShaderModuleSPIRVDescriptor},
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{wgpu::SType::PrimitiveDepthClipControl},
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});
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ASSERT_TRUE(result.IsSuccess());
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result = native::ValidateSTypes(chain, {});
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ASSERT_TRUE(result.IsSuccess());
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}
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{
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native::ChainedStructOut* chain = nullptr;
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native::MaybeError result =
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native::ValidateSTypes(chain, {{wgpu::SType::DawnAdapterPropertiesPowerPreference}});
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ASSERT_TRUE(result.IsSuccess());
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result = native::ValidateSTypes(chain, {});
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ASSERT_TRUE(result.IsSuccess());
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}
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}
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// Checks that singleton validation always passes on empty chains.
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TEST(ChainUtilsTests, ValidateSingleEmptyChain) {
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{
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const native::ChainedStruct* chain = nullptr;
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native::MaybeError result =
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native::ValidateSingleSType(chain, wgpu::SType::ShaderModuleSPIRVDescriptor);
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ASSERT_TRUE(result.IsSuccess());
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result = native::ValidateSingleSType(chain, wgpu::SType::ShaderModuleSPIRVDescriptor,
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wgpu::SType::PrimitiveDepthClipControl);
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ASSERT_TRUE(result.IsSuccess());
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}
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{
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native::ChainedStructOut* chain = nullptr;
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native::MaybeError result =
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native::ValidateSingleSType(chain, wgpu::SType::DawnAdapterPropertiesPowerPreference);
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ASSERT_TRUE(result.IsSuccess());
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result =
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native::ValidateSingleSType(chain, wgpu::SType::DawnAdapterPropertiesPowerPreference,
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wgpu::SType::PrimitiveDepthClipControl);
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ASSERT_TRUE(result.IsSuccess());
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}
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}
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// Checks that singleton validation always fails on chains with multiple children.
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TEST(ChainUtilsTests, ValidateSingleMultiChain) {
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{
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native::PrimitiveDepthClipControl chain1;
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native::ShaderModuleSPIRVDescriptor chain2;
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chain1.nextInChain = &chain2;
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native::MaybeError result =
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native::ValidateSingleSType(&chain1, wgpu::SType::PrimitiveDepthClipControl);
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ASSERT_TRUE(result.IsError());
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result.AcquireError();
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result = native::ValidateSingleSType(&chain1, wgpu::SType::PrimitiveDepthClipControl,
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wgpu::SType::ShaderModuleSPIRVDescriptor);
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ASSERT_TRUE(result.IsError());
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result.AcquireError();
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}
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{
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native::DawnAdapterPropertiesPowerPreference chain1;
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native::DawnAdapterPropertiesPowerPreference chain2;
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chain1.nextInChain = &chain2;
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native::MaybeError result =
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native::ValidateSingleSType(&chain1, wgpu::SType::DawnAdapterPropertiesPowerPreference);
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ASSERT_TRUE(result.IsError());
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result.AcquireError();
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}
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}
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// Checks that singleton validation passes when the one of constraint is met.
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TEST(ChainUtilsTests, ValidateSingleSatisfied) {
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{
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native::ShaderModuleWGSLDescriptor chain1;
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native::MaybeError result =
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native::ValidateSingleSType(&chain1, wgpu::SType::ShaderModuleWGSLDescriptor);
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ASSERT_TRUE(result.IsSuccess());
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result = native::ValidateSingleSType(&chain1, wgpu::SType::ShaderModuleSPIRVDescriptor,
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wgpu::SType::ShaderModuleWGSLDescriptor);
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ASSERT_TRUE(result.IsSuccess());
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result = native::ValidateSingleSType(&chain1, wgpu::SType::ShaderModuleWGSLDescriptor,
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wgpu::SType::ShaderModuleSPIRVDescriptor);
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ASSERT_TRUE(result.IsSuccess());
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}
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{
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native::DawnAdapterPropertiesPowerPreference chain1;
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native::MaybeError result =
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native::ValidateSingleSType(&chain1, wgpu::SType::DawnAdapterPropertiesPowerPreference);
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ASSERT_TRUE(result.IsSuccess());
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}
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}
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// Checks that singleton validation passes when the oneof constraint is not met.
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TEST(ChainUtilsTests, ValidateSingleUnsatisfied) {
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{
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native::PrimitiveDepthClipControl chain1;
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native::MaybeError result =
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native::ValidateSingleSType(&chain1, wgpu::SType::ShaderModuleWGSLDescriptor);
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ASSERT_TRUE(result.IsError());
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result.AcquireError();
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result = native::ValidateSingleSType(&chain1, wgpu::SType::ShaderModuleSPIRVDescriptor,
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wgpu::SType::ShaderModuleWGSLDescriptor);
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ASSERT_TRUE(result.IsError());
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result.AcquireError();
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}
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{
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native::ChainedStructOut chain1;
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chain1.sType = wgpu::SType::ShaderModuleWGSLDescriptor;
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native::MaybeError result =
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native::ValidateSingleSType(&chain1, wgpu::SType::DawnAdapterPropertiesPowerPreference);
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ASSERT_TRUE(result.IsError());
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result.AcquireError();
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}
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}
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} // anonymous namespace
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} // namespace dawn
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