82 lines
1.5 KiB
WebGPU Shading Language
82 lines
1.5 KiB
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : i32,
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}
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alias Arr = array<strided_arr, 3u>;
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struct buf0 {
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x_GLF_uniform_int_values : Arr,
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}
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struct buf2 {
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injectionSwitch : vec2<f32>,
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}
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struct strided_arr_1 {
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@size(16)
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el : f32,
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}
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alias Arr_1 = array<strided_arr_1, 1u>;
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struct buf1 {
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x_GLF_uniform_float_values : Arr_1,
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}
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var<private> x_GLF_color : vec4<f32>;
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@group(0) @binding(0) var<uniform> x_6 : buf0;
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@group(0) @binding(2) var<uniform> x_9 : buf2;
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@group(0) @binding(1) var<uniform> x_11 : buf1;
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fn main_1() {
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var a : i32;
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var i : i32;
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a = 1;
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let x_38 : i32 = x_6.x_GLF_uniform_int_values[0].el;
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let x_41 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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let x_44 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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let x_47 : i32 = x_6.x_GLF_uniform_int_values[0].el;
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x_GLF_color = vec4<f32>(f32(x_38), f32(x_41), f32(x_44), f32(x_47));
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let x_51 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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i = x_51;
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loop {
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let x_56 : i32 = i;
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let x_58 : i32 = x_6.x_GLF_uniform_int_values[2].el;
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if ((x_56 < x_58)) {
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} else {
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break;
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}
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let x_61 : i32 = a;
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a = (x_61 + 1);
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if ((x_61 > 3)) {
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break;
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}
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let x_67 : f32 = x_9.injectionSwitch.x;
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let x_69 : f32 = x_11.x_GLF_uniform_float_values[0].el;
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if ((x_67 > x_69)) {
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discard;
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}
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continuing {
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let x_73 : i32 = i;
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i = (x_73 + 1);
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}
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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