138 lines
3.4 KiB
HLSL
Executable File
138 lines
3.4 KiB
HLSL
Executable File
SKIP: FAILED
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void set_scalar_float4x3(inout float4x3 mat, int col, int row, float val) {
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switch (col) {
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case 0:
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mat[0] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[0];
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break;
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case 1:
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mat[1] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[1];
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break;
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case 2:
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mat[2] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[2];
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break;
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case 3:
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mat[3] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[3];
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break;
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}
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}
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cbuffer cbuffer_x_9 : register(b0) {
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uint4 x_9[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int idx = 0;
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float4x3 m43 = float4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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int ll_1 = 0;
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int GLF_live6rows = 0;
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int z = 0;
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int ll_2 = 0;
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int ctr = 0;
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float4x3 tempm43 = float4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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int ll_3 = 0;
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int c = 0;
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int d = 0;
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float GLF_live6sums[9] = (float[9])0;
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idx = 0;
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m43 = float4x3(float3(1.0f, 0.0f, 0.0f), float3(0.0f, 1.0f, 0.0f), float3(0.0f, 0.0f, 1.0f), (0.0f).xxx);
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ll_1 = 0;
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GLF_live6rows = 2;
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while (true) {
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const int x_18 = ll_1;
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const int x_19 = asint(x_9[0].x);
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if ((x_18 >= x_19)) {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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break;
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}
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const int x_20 = ll_1;
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ll_1 = (x_20 + 1);
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const int x_22 = asint(x_9[0].x);
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z = x_22;
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ll_2 = 0;
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ctr = 0;
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while (true) {
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const int x_23 = ctr;
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if ((x_23 < 1)) {
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} else {
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break;
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}
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const int x_24 = ll_2;
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const int x_25 = asint(x_9[0].x);
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if ((x_24 >= x_25)) {
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break;
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}
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const int x_26 = ll_2;
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ll_2 = (x_26 + 1);
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const float4x3 x_98 = m43;
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tempm43 = x_98;
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ll_3 = 0;
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c = 0;
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while (true) {
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const int x_28 = z;
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if ((1 < x_28)) {
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} else {
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break;
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}
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d = 0;
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const int x_29 = c;
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const int x_30 = c;
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const int x_31 = c;
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const int x_32 = d;
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const int x_33 = d;
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const int x_34 = d;
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set_scalar_float4x3(tempm43, (((x_29 >= 0) & (x_30 < 4)) ? x_31 : 0), (((x_32 >= 0) & (x_33 < 3)) ? x_34 : 0), 1.0f);
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{
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const int x_35 = c;
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c = (x_35 + 1);
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}
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}
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const int x_37 = idx;
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const int x_38 = idx;
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const int x_39 = idx;
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const int x_117 = (((x_37 >= 0) & (x_38 < 9)) ? x_39 : 0);
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const int x_40 = ctr;
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const float x_119 = m43[x_40].y;
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const float x_121 = GLF_live6sums[x_117];
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GLF_live6sums[x_117] = (x_121 + x_119);
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{
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const int x_41 = ctr;
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ctr = (x_41 + 1);
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}
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}
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const int x_43 = idx;
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idx = (x_43 + 1);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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main_out main_inner() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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return tint_symbol_1;
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}
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tint_symbol main() {
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const main_out inner_result = main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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DXC validation failure:
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warning: DXIL signing library (dxil.dll,libdxil.so) not found. Resulting DXIL will not be signed for use in release environments.
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error: validation errors
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shader.hlsl:121: error: Loop must have break.
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Validation failed.
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