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Bug: dawn:269 Change-Id: Ie1fb1a8109ff646b880c3e27762300167776d050 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126424 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
80 lines
2.5 KiB
C++
80 lines
2.5 KiB
C++
// Copyright 2022 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_DAWN_NATIVE_D3D12_EXTERNALIMAGEDXGIIMPL_H_
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#define SRC_DAWN_NATIVE_D3D12_EXTERNALIMAGEDXGIIMPL_H_
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#include <wrl/client.h>
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#include <memory>
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#include <vector>
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#include "dawn/common/LinkedList.h"
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#include "dawn/native/D3D12Backend.h"
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#include "dawn/native/Error.h"
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#include "dawn/native/Forward.h"
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#include "dawn/native/IntegerTypes.h"
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#include "dawn/native/d3d12/FenceD3D12.h"
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#include "dawn/webgpu_cpp.h"
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struct ID3D12Resource;
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struct ID3D12Fence;
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namespace dawn::native::d3d12 {
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class D3D11on12ResourceCache;
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class Device;
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struct ExternalImageDXGIBeginAccessDescriptor;
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struct ExternalImageDescriptorDXGISharedHandle;
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class ExternalImageDXGIImpl : public LinkNode<ExternalImageDXGIImpl> {
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public:
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ExternalImageDXGIImpl(Device* backendDevice,
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Microsoft::WRL::ComPtr<ID3D12Resource> d3d12Resource,
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const TextureDescriptor* textureDescriptor,
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bool useFenceSynchronization);
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~ExternalImageDXGIImpl();
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ExternalImageDXGIImpl(const ExternalImageDXGIImpl&) = delete;
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ExternalImageDXGIImpl& operator=(const ExternalImageDXGIImpl&) = delete;
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void Destroy();
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bool IsValid() const;
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WGPUTexture BeginAccess(const ExternalImageDXGIBeginAccessDescriptor* descriptor);
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void EndAccess(WGPUTexture texture, ExternalImageDXGIFenceDescriptor* signalFence);
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private:
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Ref<Device> mBackendDevice;
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Microsoft::WRL::ComPtr<ID3D12Resource> mD3D12Resource;
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const bool mUseFenceSynchronization;
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std::unique_ptr<D3D11on12ResourceCache> mD3D11on12ResourceCache;
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wgpu::TextureUsage mUsage;
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wgpu::TextureUsage mUsageInternal = wgpu::TextureUsage::None;
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wgpu::TextureDimension mDimension;
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Extent3D mSize;
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wgpu::TextureFormat mFormat;
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uint32_t mMipLevelCount;
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uint32_t mSampleCount;
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std::vector<wgpu::TextureFormat> mViewFormats;
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};
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} // namespace dawn::native::d3d12
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#endif // SRC_DAWN_NATIVE_D3D12_EXTERNALIMAGEDXGIIMPL_H_
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