18 lines
316 B
WebGPU Shading Language
18 lines
316 B
WebGPU Shading Language
var<private> out_var_SV_TARGET : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
out_var_SV_TARGET = vec4<f32>(0x1p+128, 0x1p+128, 0x1p+128, 0x1p+128);
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
[[location(0)]]
|
|
out_var_SV_TARGET_1 : vec4<f32>;
|
|
};
|
|
|
|
[[stage(fragment)]]
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(out_var_SV_TARGET);
|
|
}
|