dawn-cmake/test/bug/fxc
Stephen White bf0180bcee GLSL: only emit default precision qualifier for frag shader.
Other shader types don't need this.
Also fix code style of member var.

Bug: tint:1360
Change-Id: Ic3600ec7c6da9b85b57655fabbf1f2e44b0ea7d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79640
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-07 18:49:46 +00:00
..
dyn_array_idx GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
gradient_in_varying_loop GLSL: move entry point handling to CanonicalizeEntryPointIO transform. 2022-01-28 22:36:58 +00:00
indexed_assign_to_array_in_struct GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
matrix_assignment_dynamic_index GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00
vector_assignment_in_loop GLSL: only emit default precision qualifier for frag shader. 2022-02-07 18:49:46 +00:00