28 lines
638 B
GLSL
28 lines
638 B
GLSL
#version 310 es
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#extension GL_OES_sample_variables : require
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precision mediump float;
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layout(location = 0) in float a_1;
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layout(location = 1) in float b_1;
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layout(location = 0) out float a_2;
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struct FragIn {
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float a;
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uint mask;
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};
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FragIn tint_symbol(FragIn tint_symbol_1, float b) {
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if ((tint_symbol_1.mask == 0u)) {
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return tint_symbol_1;
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}
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FragIn tint_symbol_2 = FragIn(b, 1u);
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return tint_symbol_2;
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}
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void main() {
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FragIn tint_symbol_3 = FragIn(a_1, uint(gl_SampleMaskIn[0]));
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FragIn inner_result = tint_symbol(tint_symbol_3, b_1);
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a_2 = inner_result.a;
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gl_SampleMask[0] = int(inner_result.mask);
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return;
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}
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