dawn-cmake/test/bug/tint/1076.wgsl.expected.glsl

28 lines
638 B
GLSL

#version 310 es
#extension GL_OES_sample_variables : require
precision mediump float;
layout(location = 0) in float a_1;
layout(location = 1) in float b_1;
layout(location = 0) out float a_2;
struct FragIn {
float a;
uint mask;
};
FragIn tint_symbol(FragIn tint_symbol_1, float b) {
if ((tint_symbol_1.mask == 0u)) {
return tint_symbol_1;
}
FragIn tint_symbol_2 = FragIn(b, 1u);
return tint_symbol_2;
}
void main() {
FragIn tint_symbol_3 = FragIn(a_1, uint(gl_SampleMaskIn[0]));
FragIn inner_result = tint_symbol(tint_symbol_3, b_1);
a_2 = inner_result.a;
gl_SampleMask[0] = int(inner_result.mask);
return;
}