mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-06-06 06:33:30 +00:00
Fences are no longer part of the WebGPU spec, and have been removed from Blink. Bug: dawn:22 Change-Id: I240c4c4107acfaf9facec88a43a38b5ff327c7a6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50702 Commit-Queue: Brandon Jones <bajones@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
474 lines
17 KiB
C++
474 lines
17 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/DawnTest.h"
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#include <gmock/gmock.h>
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#include "tests/MockCallback.h"
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#include "utils/ComboRenderPipelineDescriptor.h"
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#include "utils/WGPUHelpers.h"
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#include <cstring>
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using namespace testing;
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class MockDeviceLostCallback {
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public:
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MOCK_METHOD(void, Call, (const char* message, void* userdata));
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};
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static std::unique_ptr<MockDeviceLostCallback> mockDeviceLostCallback;
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static void ToMockDeviceLostCallback(const char* message, void* userdata) {
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mockDeviceLostCallback->Call(message, userdata);
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DawnTestBase* self = static_cast<DawnTestBase*>(userdata);
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self->StartExpectDeviceError();
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}
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class MockQueueWorkDoneCallback {
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public:
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MOCK_METHOD(void, Call, (WGPUQueueWorkDoneStatus status, void* userdata));
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};
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static std::unique_ptr<MockQueueWorkDoneCallback> mockQueueWorkDoneCallback;
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static void ToMockQueueWorkDone(WGPUQueueWorkDoneStatus status, void* userdata) {
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mockQueueWorkDoneCallback->Call(status, userdata);
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}
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static const int fakeUserData = 0;
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class DeviceLostTest : public DawnTest {
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protected:
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void SetUp() override {
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DawnTest::SetUp();
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DAWN_SKIP_TEST_IF(UsesWire());
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mockDeviceLostCallback = std::make_unique<MockDeviceLostCallback>();
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mockQueueWorkDoneCallback = std::make_unique<MockQueueWorkDoneCallback>();
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}
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void TearDown() override {
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mockDeviceLostCallback = nullptr;
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mockQueueWorkDoneCallback = nullptr;
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DawnTest::TearDown();
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}
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void SetCallbackAndLoseForTesting() {
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device.SetDeviceLostCallback(ToMockDeviceLostCallback, this);
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EXPECT_CALL(*mockDeviceLostCallback, Call(_, this)).Times(1);
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device.LoseForTesting();
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}
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static void MapFailCallback(WGPUBufferMapAsyncStatus status, void* userdata) {
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EXPECT_EQ(WGPUBufferMapAsyncStatus_DeviceLost, status);
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EXPECT_EQ(&fakeUserData, userdata);
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}
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};
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// Test that DeviceLostCallback is invoked when LostForTestimg is called
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TEST_P(DeviceLostTest, DeviceLostCallbackIsCalled) {
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SetCallbackAndLoseForTesting();
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}
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// Test that submit fails when device is lost
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TEST_P(DeviceLostTest, SubmitFails) {
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wgpu::CommandBuffer commands;
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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commands = encoder.Finish();
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SetCallbackAndLoseForTesting();
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ASSERT_DEVICE_ERROR(queue.Submit(0, &commands));
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}
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// Test that CreateBindGroupLayout fails when device is lost
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TEST_P(DeviceLostTest, CreateBindGroupLayoutFails) {
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SetCallbackAndLoseForTesting();
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wgpu::BindGroupLayoutEntry entry;
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entry.binding = 0;
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entry.visibility = wgpu::ShaderStage::None;
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entry.buffer.type = wgpu::BufferBindingType::Uniform;
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wgpu::BindGroupLayoutDescriptor descriptor;
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descriptor.entryCount = 1;
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descriptor.entries = &entry;
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ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&descriptor));
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}
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// Test that GetBindGroupLayout fails when device is lost
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TEST_P(DeviceLostTest, GetBindGroupLayoutFails) {
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wgpu::ShaderModule csModule = utils::CreateShaderModule(device, R"(
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[[block]] struct UniformBuffer {
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pos : vec4<f32>;
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};
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[[group(0), binding(0)]] var<uniform> ubo : UniformBuffer;
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[[stage(compute)]] fn main() {
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})");
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wgpu::ComputePipelineDescriptor descriptor;
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descriptor.layout = nullptr;
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descriptor.computeStage.module = csModule;
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descriptor.computeStage.entryPoint = "main";
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wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&descriptor);
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SetCallbackAndLoseForTesting();
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ASSERT_DEVICE_ERROR(pipeline.GetBindGroupLayout(0).Get());
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}
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// Test that CreateBindGroup fails when device is lost
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TEST_P(DeviceLostTest, CreateBindGroupFails) {
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SetCallbackAndLoseForTesting();
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wgpu::BindGroupEntry entry;
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entry.binding = 0;
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entry.sampler = nullptr;
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entry.textureView = nullptr;
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entry.buffer = nullptr;
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entry.offset = 0;
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entry.size = 0;
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wgpu::BindGroupDescriptor descriptor;
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descriptor.layout = nullptr;
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descriptor.entryCount = 1;
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descriptor.entries = &entry;
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ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
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}
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// Test that CreatePipelineLayout fails when device is lost
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TEST_P(DeviceLostTest, CreatePipelineLayoutFails) {
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SetCallbackAndLoseForTesting();
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wgpu::PipelineLayoutDescriptor descriptor;
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descriptor.bindGroupLayoutCount = 0;
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descriptor.bindGroupLayouts = nullptr;
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ASSERT_DEVICE_ERROR(device.CreatePipelineLayout(&descriptor));
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}
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// Tests that CreateRenderBundleEncoder fails when device is lost
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TEST_P(DeviceLostTest, CreateRenderBundleEncoderFails) {
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SetCallbackAndLoseForTesting();
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wgpu::RenderBundleEncoderDescriptor descriptor;
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descriptor.colorFormatsCount = 0;
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descriptor.colorFormats = nullptr;
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ASSERT_DEVICE_ERROR(device.CreateRenderBundleEncoder(&descriptor));
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}
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// Tests that CreateComputePipeline fails when device is lost
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TEST_P(DeviceLostTest, CreateComputePipelineFails) {
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SetCallbackAndLoseForTesting();
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wgpu::ComputePipelineDescriptor descriptor = {};
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descriptor.layout = nullptr;
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descriptor.computeStage.module = nullptr;
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ASSERT_DEVICE_ERROR(device.CreateComputePipeline(&descriptor));
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}
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// Tests that CreateRenderPipeline fails when device is lost
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TEST_P(DeviceLostTest, CreateRenderPipelineFails) {
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SetCallbackAndLoseForTesting();
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utils::ComboRenderPipelineDescriptor2 descriptor;
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ASSERT_DEVICE_ERROR(device.CreateRenderPipeline2(&descriptor));
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}
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// Tests that CreateSampler fails when device is lost
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TEST_P(DeviceLostTest, CreateSamplerFails) {
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SetCallbackAndLoseForTesting();
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ASSERT_DEVICE_ERROR(device.CreateSampler());
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}
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// Tests that CreateShaderModule fails when device is lost
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TEST_P(DeviceLostTest, CreateShaderModuleFails) {
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SetCallbackAndLoseForTesting();
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ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, R"(
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[[stage(fragment)]]
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fn main([[location(0)]] color : vec4<f32>) -> [[location(0)]] vec4<f32> {
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return color;
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})"));
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}
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// Tests that CreateSwapChain fails when device is lost
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TEST_P(DeviceLostTest, CreateSwapChainFails) {
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SetCallbackAndLoseForTesting();
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wgpu::SwapChainDescriptor descriptor = {};
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ASSERT_DEVICE_ERROR(device.CreateSwapChain(nullptr, &descriptor));
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}
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// Tests that CreateTexture fails when device is lost
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TEST_P(DeviceLostTest, CreateTextureFails) {
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SetCallbackAndLoseForTesting();
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wgpu::TextureDescriptor descriptor;
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descriptor.size.width = 4;
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descriptor.size.height = 4;
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descriptor.size.depthOrArrayLayers = 1;
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descriptor.mipLevelCount = 1;
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descriptor.dimension = wgpu::TextureDimension::e2D;
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descriptor.usage = wgpu::TextureUsage::RenderAttachment;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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TEST_P(DeviceLostTest, TickFails) {
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SetCallbackAndLoseForTesting();
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ASSERT_DEVICE_ERROR(device.Tick());
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}
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// Test that CreateBuffer fails when device is lost
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TEST_P(DeviceLostTest, CreateBufferFails) {
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SetCallbackAndLoseForTesting();
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wgpu::BufferDescriptor bufferDescriptor;
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bufferDescriptor.size = sizeof(float);
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bufferDescriptor.usage = wgpu::BufferUsage::CopySrc;
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ASSERT_DEVICE_ERROR(device.CreateBuffer(&bufferDescriptor));
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}
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// Test that buffer.MapAsync for writing fails after device is lost
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TEST_P(DeviceLostTest, BufferMapAsyncFailsForWriting) {
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wgpu::BufferDescriptor bufferDescriptor;
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bufferDescriptor.size = 4;
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bufferDescriptor.usage = wgpu::BufferUsage::MapWrite;
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wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
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SetCallbackAndLoseForTesting();
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ASSERT_DEVICE_ERROR(buffer.MapAsync(wgpu::MapMode::Write, 0, 4, MapFailCallback,
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const_cast<int*>(&fakeUserData)));
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}
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// Test that BufferMapAsync for writing calls back with device lost status when device lost after
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// mapping
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TEST_P(DeviceLostTest, BufferMapAsyncBeforeLossFailsForWriting) {
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wgpu::BufferDescriptor bufferDescriptor;
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bufferDescriptor.size = 4;
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bufferDescriptor.usage = wgpu::BufferUsage::MapWrite;
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wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
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buffer.MapAsync(wgpu::MapMode::Write, 0, 4, MapFailCallback, const_cast<int*>(&fakeUserData));
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SetCallbackAndLoseForTesting();
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}
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// Test that buffer.Unmap fails after device is lost
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TEST_P(DeviceLostTest, BufferUnmapFails) {
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wgpu::BufferDescriptor bufferDescriptor;
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bufferDescriptor.size = sizeof(float);
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bufferDescriptor.usage = wgpu::BufferUsage::MapWrite;
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bufferDescriptor.mappedAtCreation = true;
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wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
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SetCallbackAndLoseForTesting();
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ASSERT_DEVICE_ERROR(buffer.Unmap());
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}
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// Test that mappedAtCreation fails after device is lost
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TEST_P(DeviceLostTest, CreateBufferMappedAtCreationFails) {
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wgpu::BufferDescriptor bufferDescriptor;
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bufferDescriptor.size = sizeof(float);
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bufferDescriptor.usage = wgpu::BufferUsage::MapWrite;
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bufferDescriptor.mappedAtCreation = true;
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SetCallbackAndLoseForTesting();
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ASSERT_DEVICE_ERROR(device.CreateBuffer(&bufferDescriptor));
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}
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// Test that BufferMapAsync for reading fails after device is lost
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TEST_P(DeviceLostTest, BufferMapAsyncFailsForReading) {
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wgpu::BufferDescriptor bufferDescriptor;
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bufferDescriptor.size = 4;
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bufferDescriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst;
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wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
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SetCallbackAndLoseForTesting();
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ASSERT_DEVICE_ERROR(buffer.MapAsync(wgpu::MapMode::Read, 0, 4, MapFailCallback,
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const_cast<int*>(&fakeUserData)));
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}
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// Test that BufferMapAsync for reading calls back with device lost status when device lost after
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// mapping
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TEST_P(DeviceLostTest, BufferMapAsyncBeforeLossFailsForReading) {
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wgpu::BufferDescriptor bufferDescriptor;
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bufferDescriptor.size = sizeof(float);
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bufferDescriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst;
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wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
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buffer.MapAsync(wgpu::MapMode::Read, 0, 4, MapFailCallback, const_cast<int*>(&fakeUserData));
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SetCallbackAndLoseForTesting();
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}
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// Test that WriteBuffer fails after device is lost
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TEST_P(DeviceLostTest, WriteBufferFails) {
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wgpu::BufferDescriptor bufferDescriptor;
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bufferDescriptor.size = sizeof(float);
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bufferDescriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst;
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wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
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SetCallbackAndLoseForTesting();
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float data = 12.0f;
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ASSERT_DEVICE_ERROR(queue.WriteBuffer(buffer, 0, &data, sizeof(data)));
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}
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// Test it's possible to GetMappedRange on a buffer created mapped after device loss
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TEST_P(DeviceLostTest, GetMappedRange_CreateBufferMappedAtCreationAfterLoss) {
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SetCallbackAndLoseForTesting();
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wgpu::BufferDescriptor desc;
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desc.size = 4;
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desc.usage = wgpu::BufferUsage::CopySrc;
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desc.mappedAtCreation = true;
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ASSERT_DEVICE_ERROR(wgpu::Buffer buffer = device.CreateBuffer(&desc));
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ASSERT_NE(buffer.GetMappedRange(), nullptr);
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}
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// Test that device loss doesn't change the result of GetMappedRange, mappedAtCreation version.
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TEST_P(DeviceLostTest, GetMappedRange_CreateBufferMappedAtCreationBeforeLoss) {
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wgpu::BufferDescriptor desc;
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desc.size = 4;
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desc.usage = wgpu::BufferUsage::CopySrc;
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desc.mappedAtCreation = true;
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wgpu::Buffer buffer = device.CreateBuffer(&desc);
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void* rangeBeforeLoss = buffer.GetMappedRange();
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SetCallbackAndLoseForTesting();
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ASSERT_NE(buffer.GetMappedRange(), nullptr);
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ASSERT_EQ(buffer.GetMappedRange(), rangeBeforeLoss);
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}
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// Test that device loss doesn't change the result of GetMappedRange, mapping for reading version.
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TEST_P(DeviceLostTest, GetMappedRange_MapAsyncReading) {
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wgpu::BufferDescriptor desc;
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desc.size = 4;
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desc.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst;
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wgpu::Buffer buffer = device.CreateBuffer(&desc);
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buffer.MapAsync(wgpu::MapMode::Read, 0, 4, nullptr, nullptr);
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queue.Submit(0, nullptr);
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const void* rangeBeforeLoss = buffer.GetConstMappedRange();
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SetCallbackAndLoseForTesting();
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ASSERT_NE(buffer.GetConstMappedRange(), nullptr);
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ASSERT_EQ(buffer.GetConstMappedRange(), rangeBeforeLoss);
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}
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// Test that device loss doesn't change the result of GetMappedRange, mapping for writing version.
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TEST_P(DeviceLostTest, GetMappedRange_MapAsyncWriting) {
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wgpu::BufferDescriptor desc;
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desc.size = 4;
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desc.usage = wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc;
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wgpu::Buffer buffer = device.CreateBuffer(&desc);
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buffer.MapAsync(wgpu::MapMode::Write, 0, 4, nullptr, nullptr);
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queue.Submit(0, nullptr);
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const void* rangeBeforeLoss = buffer.GetConstMappedRange();
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SetCallbackAndLoseForTesting();
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ASSERT_NE(buffer.GetConstMappedRange(), nullptr);
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ASSERT_EQ(buffer.GetConstMappedRange(), rangeBeforeLoss);
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}
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// TODO mapasync read + resolve + loss getmappedrange != nullptr.
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// TODO mapasync write + resolve + loss getmappedrange != nullptr.
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// Test that Command Encoder Finish fails when device lost
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TEST_P(DeviceLostTest, CommandEncoderFinishFails) {
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wgpu::CommandBuffer commands;
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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SetCallbackAndLoseForTesting();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Test that QueueOnSubmittedWorkDone fails after device is lost.
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TEST_P(DeviceLostTest, QueueOnSubmittedWorkDoneFails) {
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SetCallbackAndLoseForTesting();
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// callback should have device lost status
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EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_DeviceLost, nullptr))
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.Times(1);
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ASSERT_DEVICE_ERROR(queue.OnSubmittedWorkDone(0, ToMockQueueWorkDone, nullptr));
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ASSERT_DEVICE_ERROR(device.Tick());
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}
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// Test that QueueOnSubmittedWorkDone when the device is lost after calling OnSubmittedWorkDone
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TEST_P(DeviceLostTest, QueueOnSubmittedWorkDoneBeforeLossFails) {
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// callback should have device lost status
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EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_DeviceLost, nullptr))
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.Times(1);
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queue.OnSubmittedWorkDone(0, ToMockQueueWorkDone, nullptr);
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SetCallbackAndLoseForTesting();
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ASSERT_DEVICE_ERROR(device.Tick());
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}
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// Test that LostForTesting can only be called on one time
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TEST_P(DeviceLostTest, LoseForTestingOnce) {
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// First LoseForTesting call should occur normally
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SetCallbackAndLoseForTesting();
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// Second LoseForTesting call should result in no callbacks. The LoseForTesting will return
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// without doing anything when it sees that device has already been lost.
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device.SetDeviceLostCallback(ToMockDeviceLostCallback, this);
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EXPECT_CALL(*mockDeviceLostCallback, Call(_, this)).Times(0);
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device.LoseForTesting();
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}
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TEST_P(DeviceLostTest, DeviceLostDoesntCallUncapturedError) {
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// Set no callback.
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device.SetDeviceLostCallback(nullptr, nullptr);
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// Set the uncaptured error callback which should not be called on
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// device lost.
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MockCallback<WGPUErrorCallback> mockErrorCallback;
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device.SetUncapturedErrorCallback(mockErrorCallback.Callback(),
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mockErrorCallback.MakeUserdata(nullptr));
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EXPECT_CALL(mockErrorCallback, Call(_, _, _)).Times(Exactly(0));
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device.LoseForTesting();
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}
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// Test that WGPUCreatePipelineAsyncStatus_DeviceLost can be correctly returned when device is lost
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// before the callback of Create*PipelineAsync() is called.
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TEST_P(DeviceLostTest, DeviceLostBeforeCreatePipelineAsyncCallback) {
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wgpu::ShaderModule csModule = utils::CreateShaderModule(device, R"(
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[[stage(compute)]] fn main() {
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})");
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wgpu::ComputePipelineDescriptor descriptor;
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descriptor.computeStage.module = csModule;
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descriptor.computeStage.entryPoint = "main";
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auto callback = [](WGPUCreatePipelineAsyncStatus status, WGPUComputePipeline returnPipeline,
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const char* message, void* userdata) {
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EXPECT_EQ(WGPUCreatePipelineAsyncStatus::WGPUCreatePipelineAsyncStatus_DeviceLost, status);
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};
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device.CreateComputePipelineAsync(&descriptor, callback, nullptr);
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SetCallbackAndLoseForTesting();
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}
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DAWN_INSTANTIATE_TEST(DeviceLostTest,
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D3D12Backend(),
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MetalBackend(),
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NullBackend(),
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OpenGLBackend(),
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OpenGLESBackend(),
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VulkanBackend());
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