dawn-cmake/test/tint/layout/storage/mat2x2/stride/16.spvasm.expected.glsl
Zhaoming Jiang 6ab5d3c151 Tint/transform: make AddBlockAttribute always do wrapping if possible
This CL make transform AddBlockAttribute always try to wrap types used
by buffer variables into a struct, in order to generate valid GLSL code
for assigning one buffer struct variable to another buffer struct
variable.

Fixed: tint:1735
Change-Id: I009d8a9ca7ecea1dc0ad6164275c964a18acb33f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108023
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
2022-11-02 02:25:38 +00:00

44 lines
849 B
GLSL

#version 310 es
struct strided_arr {
vec2 el;
uint pad;
uint pad_1;
};
struct SSBO {
strided_arr m[2];
};
layout(binding = 0, std430) buffer ssbo_block_ssbo {
SSBO inner;
} ssbo;
mat2 arr_to_mat2x2_stride_16(strided_arr arr[2]) {
return mat2(arr[0u].el, arr[1u].el);
}
strided_arr[2] mat2x2_stride_16_to_arr(mat2 m) {
strided_arr tint_symbol_1 = strided_arr(m[0u], 0u, 0u);
strided_arr tint_symbol_2 = strided_arr(m[1u], 0u, 0u);
strided_arr tint_symbol_3[2] = strided_arr[2](tint_symbol_1, tint_symbol_2);
return tint_symbol_3;
}
void f_1() {
mat2 x_15 = arr_to_mat2x2_stride_16(ssbo.inner.m);
strided_arr tint_symbol[2] = mat2x2_stride_16_to_arr(x_15);
ssbo.inner.m = tint_symbol;
return;
}
void f() {
f_1();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}