CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Jiawei Shao a57c1db878 OpenGL: delete shaders and pipelines when they are not used any longer
Previously on OpenGL backend the GL pipelines and shaders are never
deleted. With this patch the GL pipelines and shaders will be able to
be destroyed correctly after they are not needed any longer.

BUG=dawn:529

Change-Id: I4f7f22c7b536825363fe1ecc0f5ffd1bb86fd774
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65140
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-09-29 00:48:22 +00:00
.vscode .vscode: Fix quotations in windows 'gn gen' task 2021-07-21 14:07:49 +00:00
build_overrides Added Abseil as a third-party dependency (Take 2) 2021-09-23 20:36:03 +00:00
docs Improve validation errors, Part 2 2021-09-28 21:35:43 +00:00
examples Remove deprecated RenderPass*Attachment.attachment 2021-09-14 10:42:22 +00:00
generator Fix build on GCC: Add missing include 2021-09-28 19:52:35 +00:00
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scripts DEPS: Add NodeJS binding dependencies 2021-09-27 22:55:39 +00:00
src OpenGL: delete shaders and pipelines when they are not used any longer 2021-09-29 00:48:22 +00:00
third_party CMake: fix third parties when dawn is a sub-build 2021-09-28 16:48:01 +00:00
tools/memory/asan Fix is_asan build (at least on Mac) 2020-04-06 22:27:02 +00:00
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.gitattributes Add .gitattributes to normalize EOL 2019-07-15 12:23:18 +00:00
.gitignore DEPS: Add NodeJS binding dependencies 2021-09-27 22:55:39 +00:00
.gn build: Override angle_has_rapidjson to false 2021-08-19 22:14:27 +00:00
AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
BUILD.gn GN: add a default build target 2021-02-02 17:03:30 +00:00
CMakeLists.txt dawn_node: Begin working on the CMake rules 2021-09-28 11:14:42 +00:00
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DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
LICENSE Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
OWNERS Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
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README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md Improve validation errors, Part 1 2021-09-23 21:26:33 +00:00
codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json Overridable constants vulkan implementation and tests 2021-09-28 20:15:52 +00:00
dawn_wire.json Add 'reason' argument to device lost callback 2021-09-28 11:52:17 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.