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More code is now shared across backends. Bug: dawn:483 Change-Id: I7ca1b8cbc2f12e408c94fbe5bca9fd29e47e0004 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27021 Commit-Queue: Tomek Ponitka <tommek@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
44 lines
1.5 KiB
C++
44 lines
1.5 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_OPENGL_QUEUEGL_H_
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#define DAWNNATIVE_OPENGL_QUEUEGL_H_
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#include "dawn_native/Queue.h"
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namespace dawn_native { namespace opengl {
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class CommandBuffer;
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class Device;
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class Queue final : public QueueBase {
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public:
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Queue(Device* device);
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private:
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MaybeError SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) override;
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MaybeError WriteBufferImpl(BufferBase* buffer,
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uint64_t bufferOffset,
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const void* data,
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size_t size) override;
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MaybeError WriteTextureImpl(const TextureCopyView& destination,
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const void* data,
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const TextureDataLayout& dataLayout,
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const Extent3D& writeSizePixel) override;
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};
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}} // namespace dawn_native::opengl
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#endif // DAWNNATIVE_OPENGL_QUEUEGL_H_
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