CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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James Price a5d73ce965 transform/shader_io: Generate a wrapper function
This is a major reworking of this transform. The old transform code
was getting unwieldy, with part of the complication coming from the
handling of multiple return statements. By generating a wrapper
function instead, we can avoid a lot of this complexity.

The original entry point function is stripped of all shader IO
attributes (as well as `stage` and `workgroup_size`), but the body is
left unmodified. A new entry point wrapper function is introduced
which calls the original function, packing/unpacking the shader inputs
as necessary, and propagates the result to the corresponding shader
outputs.

The new code has been refactored to use a state object with the
different parts of the transform split into separate functions, which
makes it much more manageable.

Fixed: tint:1076
Bug: tint:920
Change-Id: I3490a0ea7a3509a4e198ce730e476516649d8d96
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60521
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-04 22:15:28 +00:00
.vscode .vscode: Fix quotations in windows 'configure' task 2021-07-21 13:24:21 +00:00
build_overrides
docs Implement texture_depth_multisampled_2d 2021-07-26 22:19:48 +00:00
fuzzers Regex fuzzer: identifier mutation 2021-08-04 07:12:20 +00:00
include/tint Remove TINT_EXPECTS_UBOS_TO_BE_MULTIPLE_OF_16 macro 2021-07-19 14:54:19 +00:00
infra/config Add an infra specific PRESUBMIT.py 2021-07-20 18:48:26 +00:00
kokoro test-runner: Don't print PASS rows by default 2021-06-29 13:10:25 +00:00
samples diag: Remove ICE bug report message 2021-08-04 20:19:28 +00:00
src transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
test transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
third_party Override CMake cache for fuzzer options 2021-07-22 10:14:34 +00:00
tools tools: Support adding tint flags to the test cases 2021-08-04 20:02:15 +00:00
.clang-format
.gitignore Add spirv-tools fuzzer 2021-06-24 18:10:46 +00:00
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BUILD.gn
CMakeLists.txt Add regex fuzzer 2021-07-28 11:11:26 +00:00
CMakeSettings.json
CODE_OF_CONDUCT.md
CONTRIBUTING.md
CPPLINT.cfg
DEPS Revert "Update SPIR-V Tools fuzzer" 2021-08-02 11:13:49 +00:00
Doxyfile Implement AST fuzzer 2021-07-13 12:01:25 +00:00
LICENSE
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PRESUBMIT.py Force Python 3 in presubmit 2021-07-20 17:16:31 +00:00
README.md
standalone.gclient
tint_overrides_with_defaults.gni

README.md

Tint

Tint is a compiler for the WebGPU Shader Language (WGSL).

This is not an officially supported Google product.

Requirements

  • Git
  • CMake (3.10.2 or later)
  • Ninja (or other build tool)
  • Python, for fetching dependencies
  • depot_tools in your path

Build options

  • TINT_BUILD_SPV_READER : enable the SPIR-V input reader (off by default)
  • TINT_BUILD_WGSL_READER : enable the WGSL input reader (on by default)
  • TINT_BUILD_SPV_WRITER : enable the SPIR-V output writer (on by default)
  • TINT_BUILD_WGSL_WRITER : enable the WGSL output writer (on by default)
  • TINT_BUILD_FUZZERS : enable building fuzzzers (off by default)

Building

Tint uses Chromium dependency management so you need to install depot_tools and add it to your PATH.

Getting source & dependencies

# Clone the repo as "tint"
git clone https://dawn.googlesource.com/tint tint
cd tint

# Bootstrap the gclient configuration
cp standalone.gclient .gclient

# Fetch external dependencies and toolchains with gclient
gclient sync

Compiling using CMake + Ninja

mkdir -p out/Debug
cd out/Debug
cmake -GNinja ../..
ninja # or autoninja

Compiling using CMake + make

mkdir -p out/Debug
cd out/Debug
cmake ../..
make # -j N for N-way parallel build

Compiling using gn + ninja

mkdir -p out/Debug
gn gen out/Debug
autoninja -C out/Debug

Fuzzers on MacOS

If you are attempting fuzz, using TINT_BUILD_FUZZERS=ON, the version of llvm in the XCode SDK does not have the needed libfuzzer functionality included.

The build error that you will see from using the XCode SDK will look something like this:

ld: file not found:/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/11.0.0/lib/darwin/libclang_rt.fuzzer_osx.a

The solution to this problem is to use a full version llvm, like what you would get via homebrew, brew install llvm, and use something like CC=<path to full clang> cmake .. to setup a build using that toolchain.

Checking [chromium-style] issues in CMake builds

The gn based work flow uses the Chromium toolchain for building in anticipation of integration of Tint into Chromium based projects. This toolchain has additional plugins for checking for style issues, which are marked with [chromium-style] in log messages. This means that this toolchain is more strict then the default clang toolchain.

In the future we will have a CQ that will build this work flow and flag issues automatically. Until that is in place, to avoid causing breakages you can run the [chromium-style] checks using the CMake based work flows. This requires setting CC to the version of clang checked out by gclient sync and setting the TINT_CHECK_CHROMIUM_STYLE to ON.

mkdir -p out/style
cd out/style
cmake ../..
CC=../../third_party/llvm-build/Release+Asserts/bin/clang cmake -DTINT_CHECK_CHROMIUM_STYLE=ON ../../ # add -GNinja for ninja builds

Issues

Please file any issues or feature requests at https://bugs.chromium.org/p/tint/issues/entry

Contributing

Please see the CONTRIBUTING and CODE_OF_CONDUCT files on how to contribute to Tint.

Tint has a process for supporting experimental extensions.