dan sinclair b29892be09 Update src/tint unittests to new @stage format.
This CL updates all of the Tint unittests to the new @stage shorter
syntax. This also updates the WGSL writer to emit the new short forms
instead of using the deprecated form.

Bug: tint:1503
Change-Id: I8c49e5319a19cccb5b4b5078f3ab39c50f31a9a8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92483
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-06-07 13:55:34 +00:00

28 lines
516 B
WebGPU Shading Language

struct FragmentInput
{
@location(2) vUv : vec2<f32>
};
struct FragmentOutput
{
@location(0) color : vec4<f32>
};
@binding(5) @group(1) var depthMap : texture_depth_2d;
@binding(3) @group(1) var texSampler : sampler;
@fragment
fn main( fIn : FragmentInput ) -> FragmentOutput
{
let sample : f32 = textureSample( depthMap , texSampler, fIn.vUv );
let color : vec3<f32> = vec3<f32>( sample, sample, sample );
var fOut : FragmentOutput;
fOut.color = vec4<f32>( color, 1.0 );
return fOut;
}