dawn-cmake/test/tint/builtins/gen/frexp/3c4f48.wgsl.expected.glsl

86 lines
1.4 KiB
GLSL

#version 310 es
struct frexp_result_vec4 {
vec4 sig;
ivec4 exp;
};
frexp_result_vec4 tint_frexp(vec4 param_0) {
frexp_result_vec4 result;
result.sig = frexp(param_0, result.exp);
return result;
}
void frexp_3c4f48() {
frexp_result_vec4 res = tint_frexp(vec4(0.0f));
}
vec4 vertex_main() {
frexp_3c4f48();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
struct frexp_result_vec4 {
vec4 sig;
ivec4 exp;
};
frexp_result_vec4 tint_frexp(vec4 param_0) {
frexp_result_vec4 result;
result.sig = frexp(param_0, result.exp);
return result;
}
void frexp_3c4f48() {
frexp_result_vec4 res = tint_frexp(vec4(0.0f));
}
void fragment_main() {
frexp_3c4f48();
}
void main() {
fragment_main();
return;
}
#version 310 es
struct frexp_result_vec4 {
vec4 sig;
ivec4 exp;
};
frexp_result_vec4 tint_frexp(vec4 param_0) {
frexp_result_vec4 result;
result.sig = frexp(param_0, result.exp);
return result;
}
void frexp_3c4f48() {
frexp_result_vec4 res = tint_frexp(vec4(0.0f));
}
void compute_main() {
frexp_3c4f48();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}