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This change is a preparation for making the compute pass track the synchronization scope usages per dispatch instead of for the whole pass. This CL just separates the Compute and RenderPassResourceUsage types. This requires making the difference between SyncScope/ComputePass/RenderPass ResourceUsageTracker instead of having a single combined tracker. This change also duplicates SetBindGroup by removing the common handling in ProgrammablePassEncoder and putting it in ComputePassEncoder and RenderEncoderBase. This is necessary because the UsageTracker types are now split, but it will also help have different handling of SetBindGroup for compute and render in follow-up CLs. There are no functional changes. Bug: dawn:632 Change-Id: I482c04483d8b734fb10e44e717071eedcff2f15f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49884 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
70 lines
2.6 KiB
C++
70 lines
2.6 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_PROGRAMMABLEPASSENCODER_H_
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#define DAWNNATIVE_PROGRAMMABLEPASSENCODER_H_
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#include "dawn_native/CommandEncoder.h"
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#include "dawn_native/Error.h"
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#include "dawn_native/IntegerTypes.h"
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#include "dawn_native/ObjectBase.h"
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#include "dawn_native/dawn_platform.h"
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namespace dawn_native {
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class DeviceBase;
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// Base class for shared functionality between ComputePassEncoder and RenderPassEncoder.
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class ProgrammablePassEncoder : public ObjectBase {
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public:
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ProgrammablePassEncoder(DeviceBase* device, EncodingContext* encodingContext);
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void APIInsertDebugMarker(const char* groupLabel);
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void APIPopDebugGroup();
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void APIPushDebugGroup(const char* groupLabel);
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protected:
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bool IsValidationEnabled() const;
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MaybeError ValidateProgrammableEncoderEnd() const;
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// Compute and render passes do different things on SetBindGroup. These are helper functions
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// for the logic they have in common.
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MaybeError ValidateSetBindGroup(BindGroupIndex index,
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BindGroupBase* group,
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uint32_t dynamicOffsetCountIn,
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const uint32_t* dynamicOffsetsIn) const;
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void RecordSetBindGroup(CommandAllocator* allocator,
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BindGroupIndex index,
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BindGroupBase* group,
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uint32_t dynamicOffsetCount,
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const uint32_t* dynamicOffsets) const;
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// Construct an "error" programmable pass encoder.
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ProgrammablePassEncoder(DeviceBase* device,
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EncodingContext* encodingContext,
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ErrorTag errorTag);
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EncodingContext* mEncodingContext = nullptr;
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uint64_t mDebugGroupStackSize = 0;
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private:
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const bool mValidationEnabled;
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};
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} // namespace dawn_native
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#endif // DAWNNATIVE_PROGRAMMABLEPASSENCODER_H_
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