dawn-cmake/test/expressions/binary/mul/mat3x2-vec3/f32.wgsl

12 lines
193 B
WebGPU Shading Language

[[block]]
struct S {
matrix : mat3x2<f32>;
vector : vec3<f32>;
};
[[group(0), binding(0)]] var<uniform> data: S;
[[stage(fragment)]]
fn main() {
let x = data.matrix * data.vector;
}