dawn-cmake/test/tint/bug/tint/1703.wgsl.expected.wgsl
dan sinclair b3b027d3cd Update lexer to not include - in numbers.
This CL removes the parsing of a `-` in front of numerics when lexed.
This will cause the number to become a UnaryOperator negation then the
number instead of a negative number.

Bug: tint:1679, tint:1141, tint:1570
Change-Id: I217c0ffcbe5be934c8d56bd83141b47ade83bc60
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106463
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
2022-10-26 15:20:47 +00:00

28 lines
715 B
WebGPU Shading Language

var<private> my_global : vec4<f32>;
@group(0) @binding(0) var<uniform> my_uniform : f32;
@group(0) @binding(1) var my_texture : texture_2d<f32>;
@group(0) @binding(2) var my_sampler : sampler;
fn foo_member_initialize() {
var vb2 : vec2<bool>;
vb2.x = (my_global.z != 0);
vb2.x = (my_uniform == -(1.0f));
vb2 = vec2((my_uniform == -(1.0f)), false);
if (vb2.x) {
let r : vec4<f32> = textureSampleBias(my_texture, my_sampler, vec2<f32>(), 0.0);
}
}
fn foo_default_initialize() {
var vb2 : vec2<bool>;
vb2.x = (my_global.z != 0);
vb2.x = (my_uniform == -(1.0f));
vb2 = vec2<bool>();
if (vb2.x) {
let r : vec4<f32> = textureSampleBias(my_texture, my_sampler, vec2<f32>(), 0.0);
}
}