89 lines
1.7 KiB
WebGPU Shading Language
89 lines
1.7 KiB
WebGPU Shading Language
struct BinarySearchObject {
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prime_numbers : array<i32, 10u>,
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}
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struct buf0 {
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injectionSwitch : vec2<f32>,
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}
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@group(0) @binding(0) var<uniform> x_8 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn binarySearch_struct_BinarySearchObject_i1_10_1_(obj : ptr<function, BinarySearchObject>) -> i32 {
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var m : i32;
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loop {
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let x_91 : f32 = x_8.injectionSwitch.x;
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if ((x_91 > 1.0)) {
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} else {
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break;
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}
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let x_95 : f32 = x_8.injectionSwitch.x;
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m = i32(x_95);
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let x_14 : i32 = m;
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let x_15 : i32 = (*(obj)).prime_numbers[x_14];
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if ((x_15 == 1)) {
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return 1;
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}
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}
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return 1;
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}
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fn main_1() {
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var i : i32;
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var obj_1 : BinarySearchObject;
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var param : BinarySearchObject;
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i = 0;
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loop {
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let x_16 : i32 = i;
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if ((x_16 < 10)) {
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} else {
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break;
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}
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let x_17 : i32 = i;
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if ((x_17 != 3)) {
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let x_18 : i32 = i;
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let x_67 : f32 = x_8.injectionSwitch.x;
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if (((x_18 - i32(x_67)) == 4)) {
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let x_21 : i32 = i;
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obj_1.prime_numbers[x_21] = 11;
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} else {
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let x_22 : i32 = i;
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if ((x_22 == 6)) {
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let x_23 : i32 = i;
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obj_1.prime_numbers[x_23] = 17;
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}
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continue;
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}
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}
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loop {
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continuing {
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let x_82 : f32 = x_8.injectionSwitch.y;
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break if !(0.0 > x_82);
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}
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}
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continuing {
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let x_24 : i32 = i;
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i = (x_24 + 1);
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}
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}
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let x_84 : BinarySearchObject = obj_1;
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param = x_84;
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let x_26 : i32 = binarySearch_struct_BinarySearchObject_i1_10_1_(&(param));
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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