80 lines
1.8 KiB
WebGPU Shading Language
80 lines
1.8 KiB
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : f32,
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}
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alias Arr = array<strided_arr, 4u>;
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struct buf1 {
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x_GLF_uniform_float_values : Arr,
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}
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struct strided_arr_1 {
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@size(16)
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el : i32,
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}
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alias Arr_1 = array<strided_arr_1, 2u>;
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struct buf0 {
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x_GLF_uniform_int_values : Arr_1,
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}
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@group(0) @binding(1) var<uniform> x_6 : buf1;
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@group(0) @binding(0) var<uniform> x_9 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var v1 : vec2<f32>;
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var v2 : vec2<i32>;
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var v3 : vec2<f32>;
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var x_66 : bool;
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var x_67_phi : bool;
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let x_41 : f32 = x_6.x_GLF_uniform_float_values[2].el;
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let x_43 : f32 = x_6.x_GLF_uniform_float_values[3].el;
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v1 = sinh(vec2<f32>(x_41, x_43));
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let x_47 : i32 = x_9.x_GLF_uniform_int_values[0].el;
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v2 = vec2<i32>(x_47, -3000);
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let x_49 : vec2<f32> = v1;
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let x_50 : vec2<i32> = v2;
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v3 = ldexp(x_49, x_50);
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let x_53 : f32 = v3.y;
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x_GLF_color = vec4<f32>(x_53, x_53, x_53, x_53);
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let x_56 : f32 = v3.x;
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let x_58 : f32 = x_6.x_GLF_uniform_float_values[0].el;
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let x_59 : bool = (x_56 > x_58);
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x_67_phi = x_59;
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if (x_59) {
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let x_63 : f32 = v3.x;
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let x_65 : f32 = x_6.x_GLF_uniform_float_values[1].el;
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x_66 = (x_63 < x_65);
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x_67_phi = x_66;
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}
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let x_67 : bool = x_67_phi;
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if (x_67) {
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let x_72 : i32 = x_9.x_GLF_uniform_int_values[0].el;
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let x_75 : i32 = x_9.x_GLF_uniform_int_values[1].el;
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let x_78 : i32 = x_9.x_GLF_uniform_int_values[1].el;
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let x_81 : i32 = x_9.x_GLF_uniform_int_values[0].el;
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x_GLF_color = vec4<f32>(f32(x_72), f32(x_75), f32(x_78), f32(x_81));
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} else {
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let x_85 : i32 = x_9.x_GLF_uniform_int_values[1].el;
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let x_86 : f32 = f32(x_85);
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x_GLF_color = vec4<f32>(x_86, x_86, x_86, x_86);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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