69 lines
1.5 KiB
WebGPU Shading Language
69 lines
1.5 KiB
WebGPU Shading Language
struct strided_arr {
|
|
@size(16)
|
|
el : i32,
|
|
}
|
|
|
|
alias Arr = array<strided_arr, 4u>;
|
|
|
|
struct buf0 {
|
|
x_GLF_uniform_int_values : Arr,
|
|
}
|
|
|
|
@group(0) @binding(0) var<uniform> x_6 : buf0;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
var a : i32;
|
|
var i : i32;
|
|
let x_27 : i32 = x_6.x_GLF_uniform_int_values[2].el;
|
|
a = x_27;
|
|
let x_29 : i32 = x_6.x_GLF_uniform_int_values[3].el;
|
|
i = x_29;
|
|
loop {
|
|
let x_34 : i32 = i;
|
|
let x_36 : i32 = x_6.x_GLF_uniform_int_values[0].el;
|
|
if ((x_34 < x_36)) {
|
|
} else {
|
|
break;
|
|
}
|
|
let x_39 : i32 = i;
|
|
let x_42 : i32 = x_6.x_GLF_uniform_int_values[2].el;
|
|
if (((1 % x_39) == x_42)) {
|
|
continue;
|
|
}
|
|
let x_46 : i32 = a;
|
|
a = (x_46 + 1);
|
|
|
|
continuing {
|
|
let x_48 : i32 = i;
|
|
i = (x_48 + 1);
|
|
}
|
|
}
|
|
let x_50 : i32 = a;
|
|
let x_52 : i32 = x_6.x_GLF_uniform_int_values[1].el;
|
|
if ((x_50 == x_52)) {
|
|
let x_58 : i32 = x_6.x_GLF_uniform_int_values[3].el;
|
|
let x_61 : i32 = x_6.x_GLF_uniform_int_values[2].el;
|
|
let x_64 : i32 = x_6.x_GLF_uniform_int_values[2].el;
|
|
let x_67 : i32 = x_6.x_GLF_uniform_int_values[3].el;
|
|
x_GLF_color = vec4<f32>(f32(x_58), f32(x_61), f32(x_64), f32(x_67));
|
|
} else {
|
|
let x_71 : i32 = x_6.x_GLF_uniform_int_values[2].el;
|
|
let x_72 : f32 = f32(x_71);
|
|
x_GLF_color = vec4<f32>(x_72, x_72, x_72, x_72);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>,
|
|
}
|
|
|
|
@fragment
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|