40 lines
868 B
WebGPU Shading Language
40 lines
868 B
WebGPU Shading Language
struct MyStruct {
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f1 : f32,
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};
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type MyArray = array<f32, 10>;
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fn ret_i32() -> i32 { return 1; }
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fn ret_u32() -> u32 { return 1u; }
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fn ret_f32() -> f32 { return 1.0; }
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fn ret_MyStruct() -> MyStruct { return MyStruct(); }
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fn ret_MyArray() -> MyArray { return MyArray(); }
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// Local variables
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fn var_decls() {
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var v1 = 1;
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var v2 = 1u;
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var v3 = 1.0;
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var v4 = vec3<i32>(1, 1, 1);
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var v5 = vec3<u32>(1u, 1u, 1u);
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var v6 = vec3<f32>(1.0, 1.0, 1.0);
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var v7 = mat3x3<f32>(v6, v6, v6);
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var v8 = MyStruct(1.0);
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var v9 = MyArray();
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var v10 = ret_i32();
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var v11 = ret_u32();
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var v12 = ret_f32();
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var v13 = ret_MyStruct();
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var v14 = ret_MyStruct();
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var v15 = ret_MyArray();
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}
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@stage(fragment)
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fn main() -> @location(0) vec4<f32> {
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return vec4<f32>(0.0,0.0,0.0,0.0);
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}
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