|
fn min_af326d() {
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var res : f32 = min(1.0f, 1.0f);
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}
|
|
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|
@vertex
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|
fn vertex_main() -> @builtin(position) vec4<f32> {
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|
min_af326d();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
@fragment
|
|
fn fragment_main() {
|
|
min_af326d();
|
|
}
|
|
|
|
@compute @workgroup_size(1)
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|
fn compute_main() {
|
|
min_af326d();
|
|
}
|