dawn-cmake/test/tint/builtins/gen/var/round/e1bba2.wgsl.expected.wgsl

23 lines
327 B
WebGPU Shading Language

enable f16;
fn round_e1bba2() {
var arg_0 = vec3<f16>(3.5h);
var res : vec3<f16> = round(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
round_e1bba2();
return vec4<f32>();
}
@fragment
fn fragment_main() {
round_e1bba2();
}
@compute @workgroup_size(1)
fn compute_main() {
round_e1bba2();
}