22 lines
411 B
WebGPU Shading Language
22 lines
411 B
WebGPU Shading Language
@group(1) @binding(0) var arg_0 : texture_storage_1d<bgra8unorm, write>;
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fn textureDimensions_84f363() {
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var res : u32 = textureDimensions(arg_0);
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureDimensions_84f363();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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textureDimensions_84f363();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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textureDimensions_84f363();
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}
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