28 lines
496 B
GLSL
28 lines
496 B
GLSL
#version 310 es
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float tint_workgroupUniformLoad(inout float p) {
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barrier();
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float result = p;
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barrier();
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return result;
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}
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shared float arg_0;
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void workgroupUniformLoad_7a857c() {
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float res = tint_workgroupUniformLoad(arg_0);
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}
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void compute_main(uint local_invocation_index) {
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{
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arg_0 = 0.0f;
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}
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barrier();
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workgroupUniformLoad_7a857c();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main(gl_LocalInvocationIndex);
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return;
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}
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