22 lines
333 B
GLSL
22 lines
333 B
GLSL
#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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bool tint_workgroupUniformLoad(inout bool p) {
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barrier();
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bool result = p;
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barrier();
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return result;
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}
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shared bool v;
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int foo() {
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if (tint_workgroupUniformLoad(v)) {
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return 42;
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}
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return 0;
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}
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