mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-06-08 07:33:33 +00:00
This directory used to contain both the state tracking code for the backends, and the common utilities that could be used both by the backends and the rest of the code. Things are now: - src/common is utility code for the whole repo - src/backend contains libNXT's code - src/utils is utility code that we don't want in libNXT This commit also changes all includes to use global paths from src/ bacause it had to touch a bunch of #include statements anyway.
136 lines
5.3 KiB
C++
136 lines
5.3 KiB
C++
// Copyright 2017 The NXT Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#include "backend/DepthStencilState.h"
|
|
|
|
#include "backend/Device.h"
|
|
|
|
namespace backend {
|
|
|
|
// DepthStencilStateBase
|
|
|
|
DepthStencilStateBase::DepthStencilStateBase(DepthStencilStateBuilder* builder)
|
|
: depthInfo(builder->depthInfo), stencilInfo(builder->stencilInfo) {
|
|
}
|
|
|
|
bool DepthStencilStateBase::DepthTestEnabled() const {
|
|
return depthInfo.compareFunction != nxt::CompareFunction::Always;
|
|
}
|
|
|
|
bool DepthStencilStateBase::StencilTestEnabled() const {
|
|
return stencilInfo.back.compareFunction != nxt::CompareFunction::Always ||
|
|
stencilInfo.back.stencilFail != nxt::StencilOperation::Keep ||
|
|
stencilInfo.back.depthFail != nxt::StencilOperation::Keep ||
|
|
stencilInfo.back.depthStencilPass != nxt::StencilOperation::Keep ||
|
|
stencilInfo.front.compareFunction != nxt::CompareFunction::Always ||
|
|
stencilInfo.front.stencilFail != nxt::StencilOperation::Keep ||
|
|
stencilInfo.front.depthFail != nxt::StencilOperation::Keep ||
|
|
stencilInfo.front.depthStencilPass != nxt::StencilOperation::Keep;
|
|
}
|
|
|
|
const DepthStencilStateBase::DepthInfo& DepthStencilStateBase::GetDepth() const {
|
|
return depthInfo;
|
|
}
|
|
|
|
const DepthStencilStateBase::StencilInfo& DepthStencilStateBase::GetStencil() const {
|
|
return stencilInfo;
|
|
}
|
|
|
|
// DepthStencilStateBuilder
|
|
|
|
enum DepthStencilStateSetProperties {
|
|
DEPTH_STENCIL_STATE_PROPERTY_DEPTH_COMPARE_FUNCTION = 0x1,
|
|
DEPTH_STENCIL_STATE_PROPERTY_DEPTH_WRITE_ENABLED = 0x2,
|
|
DEPTH_STENCIL_STATE_PROPERTY_STENCIL_BACK_FUNCTION = 0x4,
|
|
DEPTH_STENCIL_STATE_PROPERTY_STENCIL_FRONT_FUNCTION = 0x08,
|
|
DEPTH_STENCIL_STATE_PROPERTY_STENCIL_MASK = 0x10,
|
|
};
|
|
|
|
DepthStencilStateBuilder::DepthStencilStateBuilder(DeviceBase* device) : Builder(device) {
|
|
}
|
|
|
|
DepthStencilStateBase* DepthStencilStateBuilder::GetResultImpl() {
|
|
return device->CreateDepthStencilState(this);
|
|
}
|
|
|
|
void DepthStencilStateBuilder::SetDepthCompareFunction(nxt::CompareFunction depthCompareFunction) {
|
|
if ((propertiesSet & DEPTH_STENCIL_STATE_PROPERTY_DEPTH_COMPARE_FUNCTION) != 0) {
|
|
HandleError("Depth compare property set multiple times");
|
|
return;
|
|
}
|
|
|
|
propertiesSet |= DEPTH_STENCIL_STATE_PROPERTY_DEPTH_COMPARE_FUNCTION;
|
|
|
|
depthInfo.compareFunction = depthCompareFunction;
|
|
}
|
|
|
|
void DepthStencilStateBuilder::SetDepthWriteEnabled(bool enabled) {
|
|
if ((propertiesSet & DEPTH_STENCIL_STATE_PROPERTY_DEPTH_WRITE_ENABLED) != 0) {
|
|
HandleError("Depth write enabled property set multiple times");
|
|
return;
|
|
}
|
|
|
|
propertiesSet |= DEPTH_STENCIL_STATE_PROPERTY_DEPTH_WRITE_ENABLED;
|
|
|
|
depthInfo.depthWriteEnabled = enabled;
|
|
}
|
|
|
|
void DepthStencilStateBuilder::SetStencilFunction(nxt::Face face, nxt::CompareFunction stencilCompareFunction,
|
|
nxt::StencilOperation stencilFail, nxt::StencilOperation depthFail, nxt::StencilOperation depthStencilPass) {\
|
|
if (face == nxt::Face::None) {
|
|
HandleError("Can't set stencil function of None face");
|
|
return;
|
|
}
|
|
|
|
if (face & nxt::Face::Back) {
|
|
if ((propertiesSet & DEPTH_STENCIL_STATE_PROPERTY_STENCIL_BACK_FUNCTION) != 0) {
|
|
HandleError("Stencil back function property set multiple times");
|
|
return;
|
|
}
|
|
|
|
propertiesSet |= DEPTH_STENCIL_STATE_PROPERTY_STENCIL_BACK_FUNCTION;
|
|
|
|
stencilInfo.back.compareFunction = stencilCompareFunction;
|
|
stencilInfo.back.stencilFail = stencilFail;
|
|
stencilInfo.back.depthFail = depthFail;
|
|
stencilInfo.back.depthStencilPass = depthStencilPass;
|
|
}
|
|
if (face & nxt::Face::Front) {
|
|
if ((propertiesSet & DEPTH_STENCIL_STATE_PROPERTY_STENCIL_FRONT_FUNCTION) != 0) {
|
|
HandleError("Stencil front function property set multiple times");
|
|
return;
|
|
}
|
|
|
|
propertiesSet |= DEPTH_STENCIL_STATE_PROPERTY_STENCIL_FRONT_FUNCTION;
|
|
|
|
stencilInfo.front.compareFunction = stencilCompareFunction;
|
|
stencilInfo.front.stencilFail = stencilFail;
|
|
stencilInfo.front.depthFail = depthFail;
|
|
stencilInfo.front.depthStencilPass = depthStencilPass;
|
|
}
|
|
}
|
|
|
|
void DepthStencilStateBuilder::SetStencilMask(uint32_t readMask, uint32_t writeMask) {
|
|
if ((propertiesSet & DEPTH_STENCIL_STATE_PROPERTY_STENCIL_MASK) != 0) {
|
|
HandleError("Stencilmask property set multiple times");
|
|
return;
|
|
}
|
|
|
|
propertiesSet |= DEPTH_STENCIL_STATE_PROPERTY_STENCIL_MASK;
|
|
stencilInfo.readMask = readMask;
|
|
stencilInfo.writeMask = writeMask;
|
|
}
|
|
|
|
}
|