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Performs output validation with spirv-val for SPIR-V (as before), HLSL validation with DXC, and MSL validation with the Metal Shader Compiler. Disable HLSL tests that fail to validate Bug: tint:812 Change-Id: If78c351b4e23c7fb50d333eacf9ee7cc81d18564 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/51280 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
26 lines
518 B
WebGPU Shading Language
26 lines
518 B
WebGPU Shading Language
type Arr = array<u32, 50>;
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[[block]]
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struct Buf{
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count : u32;
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data : Arr;
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};
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[[group(0), binding (0)]] var<storage> b : [[access(read_write)]] Buf;
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[[stage(compute)]]
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fn main() {
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var i : u32 = 0u;
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loop {
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if (i >= b.count) { break; }
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let p : ptr<storage, u32> = &b.data[i];
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if ((i % 2u) == 0u) { continue; }
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*p = 0u; // Set odd elements of the array to 0
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continuing {
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*p = *p * 2u; // Double the value in the array entry
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i = i + 1u;
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}
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}
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return;
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}
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