mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-08-19 10:21:46 +00:00
Use D3D12's QueryDeviceVideoMemoryInfo to get the OS-determined process budget. Also introduces an export for reserving some amount of process memory - which keeps Dawn from using the entire process's budget. Bug: dawn:193 Change-Id: I6c17bd703d7cb24759bcee89c03add46944fec8c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16383 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
77 lines
2.4 KiB
C++
77 lines
2.4 KiB
C++
// Copyright 2019 The Dawn Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#ifndef DAWNNATIVE_TOGGLES_H_
|
|
#define DAWNNATIVE_TOGGLES_H_
|
|
|
|
#include <bitset>
|
|
#include <unordered_map>
|
|
#include <vector>
|
|
|
|
#include "dawn_native/DawnNative.h"
|
|
|
|
namespace dawn_native {
|
|
|
|
enum class Toggle {
|
|
EmulateStoreAndMSAAResolve,
|
|
NonzeroClearResourcesOnCreationForTesting,
|
|
AlwaysResolveIntoZeroLevelAndLayer,
|
|
LazyClearResourceOnFirstUse,
|
|
TurnOffVsync,
|
|
UseTemporaryBufferInCompressedTextureToTextureCopy,
|
|
UseD3D12ResourceHeapTier2,
|
|
UseD3D12RenderPass,
|
|
UseD3D12ResidencyManagement,
|
|
SkipValidation,
|
|
UseSpvc,
|
|
UseSpvcParser,
|
|
VulkanUseD32S8,
|
|
MetalDisableSamplerCompare,
|
|
DisableBaseVertex,
|
|
DisableBaseInstance,
|
|
|
|
EnumCount,
|
|
InvalidEnum = EnumCount,
|
|
};
|
|
|
|
// A wrapper of the bitset to store if a toggle is enabled or not. This wrapper provides the
|
|
// convenience to convert the enums of enum class Toggle to the indices of a bitset.
|
|
struct TogglesSet {
|
|
std::bitset<static_cast<size_t>(Toggle::EnumCount)> toggleBitset;
|
|
|
|
void SetToggle(Toggle toggle, bool enabled);
|
|
bool IsEnabled(Toggle toggle) const;
|
|
std::vector<const char*> GetEnabledToggleNames() const;
|
|
};
|
|
|
|
const char* ToggleEnumToName(Toggle toggle);
|
|
|
|
class TogglesInfo {
|
|
public:
|
|
// Used to query the details of a toggle. Return nullptr if toggleName is not a valid name
|
|
// of a toggle supported in Dawn.
|
|
const ToggleInfo* GetToggleInfo(const char* toggleName);
|
|
Toggle ToggleNameToEnum(const char* toggleName);
|
|
|
|
private:
|
|
void EnsureToggleNameToEnumMapInitialized();
|
|
|
|
bool mToggleNameToEnumMapInitialized = false;
|
|
std::unordered_map<std::string, Toggle> mToggleNameToEnumMap;
|
|
};
|
|
|
|
} // namespace dawn_native
|
|
|
|
#endif // DAWNNATIVE_TOGGLES_H_
|