mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-07-16 18:16:00 +00:00
If these extern variables are initialized after DAWN_INSTANTIATE_TEST, they will be zero. Change them to be function calls instead. Since they're function calls, fold in arguments from ForceToggles to enable/disable toggles. Bug: dawn:341 Change-Id: I1aeaa1e535a0a003977e8ce7ab3d5278c5d81281 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16162 Reviewed-by: Mark Henderson <mehe@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
128 lines
4.7 KiB
C++
128 lines
4.7 KiB
C++
// Copyright 2019 The Dawn Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#include "tests/DawnTest.h"
|
|
|
|
#include "utils/ComboRenderPipelineDescriptor.h"
|
|
#include "utils/WGPUHelpers.h"
|
|
|
|
constexpr uint32_t kRTSize = 4;
|
|
|
|
class DrawIndirectTest : public DawnTest {
|
|
protected:
|
|
void TestSetUp() override {
|
|
DawnTest::TestSetUp();
|
|
|
|
renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
|
|
|
|
wgpu::ShaderModule vsModule =
|
|
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
|
#version 450
|
|
layout(location = 0) in vec4 pos;
|
|
void main() {
|
|
gl_Position = pos;
|
|
})");
|
|
|
|
wgpu::ShaderModule fsModule =
|
|
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
|
#version 450
|
|
layout(location = 0) out vec4 fragColor;
|
|
void main() {
|
|
fragColor = vec4(0.0, 1.0, 0.0, 1.0);
|
|
})");
|
|
|
|
utils::ComboRenderPipelineDescriptor descriptor(device);
|
|
descriptor.vertexStage.module = vsModule;
|
|
descriptor.cFragmentStage.module = fsModule;
|
|
descriptor.primitiveTopology = wgpu::PrimitiveTopology::TriangleStrip;
|
|
descriptor.cVertexState.vertexBufferCount = 1;
|
|
descriptor.cVertexState.cVertexBuffers[0].arrayStride = 4 * sizeof(float);
|
|
descriptor.cVertexState.cVertexBuffers[0].attributeCount = 1;
|
|
descriptor.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float4;
|
|
descriptor.cColorStates[0].format = renderPass.colorFormat;
|
|
|
|
pipeline = device.CreateRenderPipeline(&descriptor);
|
|
|
|
vertexBuffer = utils::CreateBufferFromData<float>(
|
|
device, wgpu::BufferUsage::Vertex,
|
|
{// The bottom left triangle
|
|
-1.0f, 1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, -1.0f, 0.0f, 1.0f,
|
|
|
|
// The top right triangle
|
|
-1.0f, 1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f});
|
|
}
|
|
|
|
utils::BasicRenderPass renderPass;
|
|
wgpu::RenderPipeline pipeline;
|
|
wgpu::Buffer vertexBuffer;
|
|
|
|
void Test(std::initializer_list<uint32_t> bufferList,
|
|
uint64_t indirectOffset,
|
|
RGBA8 bottomLeftExpected,
|
|
RGBA8 topRightExpected) {
|
|
wgpu::Buffer indirectBuffer =
|
|
utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Indirect, bufferList);
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
{
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
|
pass.SetPipeline(pipeline);
|
|
pass.SetVertexBuffer(0, vertexBuffer);
|
|
pass.DrawIndirect(indirectBuffer, indirectOffset);
|
|
pass.EndPass();
|
|
}
|
|
|
|
wgpu::CommandBuffer commands = encoder.Finish();
|
|
queue.Submit(1, &commands);
|
|
|
|
EXPECT_PIXEL_RGBA8_EQ(bottomLeftExpected, renderPass.color, 1, 3);
|
|
EXPECT_PIXEL_RGBA8_EQ(topRightExpected, renderPass.color, 3, 1);
|
|
}
|
|
};
|
|
|
|
// The basic triangle draw.
|
|
TEST_P(DrawIndirectTest, Uint32) {
|
|
RGBA8 filled(0, 255, 0, 255);
|
|
RGBA8 notFilled(0, 0, 0, 0);
|
|
|
|
// Test a draw with no indices.
|
|
Test({0, 0, 0, 0}, 0, notFilled, notFilled);
|
|
|
|
// Test a draw with only the first 3 indices (bottom left triangle)
|
|
Test({3, 1, 0, 0}, 0, filled, notFilled);
|
|
|
|
// Test a draw with only the last 3 indices (top right triangle)
|
|
Test({3, 1, 3, 0}, 0, notFilled, filled);
|
|
|
|
// Test a draw with all 6 indices (both triangles).
|
|
Test({6, 1, 0, 0}, 0, filled, filled);
|
|
}
|
|
|
|
TEST_P(DrawIndirectTest, IndirectOffset) {
|
|
RGBA8 filled(0, 255, 0, 255);
|
|
RGBA8 notFilled(0, 0, 0, 0);
|
|
|
|
// Test an offset draw call, with indirect buffer containing 2 calls:
|
|
// 1) only the first 3 indices (bottom left triangle)
|
|
// 2) only the last 3 indices (top right triangle)
|
|
|
|
// Test #1 (no offset)
|
|
Test({3, 1, 0, 0, 3, 1, 3, 0}, 0, filled, notFilled);
|
|
|
|
// Offset to draw #2
|
|
Test({3, 1, 0, 0, 3, 1, 3, 0}, 4 * sizeof(uint32_t), notFilled, filled);
|
|
}
|
|
|
|
DAWN_INSTANTIATE_TEST(DrawIndirectTest, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend());
|