dawn-cmake/test/tint/shader_io/vertex_input_builtins_struct.wgsl.expected.msl
Ben Clayton cb6ddd2aa6 tint/writer/msl: Inline constant expressions
This is required to handle materialized values, and for constant
expressions.

Bug: tint:1504
Change-Id: Ic3ac62317241fa6f7009360128f222aeb56f62e4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92083
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-06-01 10:08:29 +00:00

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#include <metal_stdlib>
using namespace metal;
struct VertexInputs {
uint vertex_index;
uint instance_index;
};
struct tint_symbol_1 {
float4 value [[position]];
};
float4 tint_symbol_inner(VertexInputs inputs) {
uint const foo = (inputs.vertex_index + inputs.instance_index);
return float4(0.0f);
}
vertex tint_symbol_1 tint_symbol(uint vertex_index [[vertex_id]], uint instance_index [[instance_id]]) {
VertexInputs const tint_symbol_2 = {.vertex_index=vertex_index, .instance_index=instance_index};
float4 const inner_result = tint_symbol_inner(tint_symbol_2);
tint_symbol_1 wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}