dawn-cmake/test/types
Sarah e6cb51e715 validation: compute shader must include 'workgroup_size' in its attributes
Bug: tint:884
Change-Id: If96c6df3247fee142a779117fa26d006afd4f7ef
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55680
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-06-29 18:39:44 +00:00
..
texture validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
function_scope_declarations.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
function_scope_declarations.wgsl.expected.hlsl writer/hlsl: Use the WrapArraysInStructs transform 2021-06-16 09:19:36 +00:00
function_scope_declarations.wgsl.expected.msl transform/msl: Run InlinePointerLets and Simplify 2021-06-18 09:47:23 +00:00
function_scope_declarations.wgsl.expected.spvasm transform/spirv: Use InlinePointerLets & Simplify 2021-06-10 17:34:44 +00:00
function_scope_declarations.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
function_scope_var_conversions.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
function_scope_var_conversions.wgsl.expected.hlsl Validate scalar constructor and implement conversion to vecN<bool> in spir-v backend 2021-06-18 15:32:21 +00:00
function_scope_var_conversions.wgsl.expected.msl Validate scalar constructor and implement conversion to vecN<bool> in spir-v backend 2021-06-18 15:32:21 +00:00
function_scope_var_conversions.wgsl.expected.spvasm Validate scalar constructor and implement conversion to vecN<bool> in spir-v backend 2021-06-18 15:32:21 +00:00
function_scope_var_conversions.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
module_scope_let.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
module_scope_let.wgsl.expected.hlsl writer/hlsl: Use the WrapArraysInStructs transform 2021-06-16 09:19:36 +00:00
module_scope_let.wgsl.expected.msl Add transform/WrapArraysInStructs 2021-06-16 09:19:36 +00:00
module_scope_let.wgsl.expected.spvasm writer/msl: Handle private and workgroup variables 2021-05-26 15:41:02 +00:00
module_scope_let.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
module_scope_var.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
module_scope_var.wgsl.expected.hlsl writer/hlsl: Emit zero values for private variables 2021-06-21 19:37:58 +00:00
module_scope_var.wgsl.expected.msl Add transform/WrapArraysInStructs 2021-06-16 09:19:36 +00:00
module_scope_var.wgsl.expected.spvasm writer/msl: Handle private and workgroup variables 2021-05-26 15:41:02 +00:00
module_scope_var.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
module_scope_var_conversions.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
module_scope_var_conversions.wgsl.expected.hlsl Validate scalar constructor and implement conversion to vecN<bool> in spir-v backend 2021-06-18 15:32:21 +00:00
module_scope_var_conversions.wgsl.expected.msl Validate scalar constructor and implement conversion to vecN<bool> in spir-v backend 2021-06-18 15:32:21 +00:00
module_scope_var_conversions.wgsl.expected.spvasm Validate scalar constructor and implement conversion to vecN<bool> in spir-v backend 2021-06-18 15:32:21 +00:00
module_scope_var_conversions.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
module_scope_var_initializers.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
module_scope_var_initializers.wgsl.expected.hlsl writer/hlsl: Use the WrapArraysInStructs transform 2021-06-16 09:19:36 +00:00
module_scope_var_initializers.wgsl.expected.msl Add transform/WrapArraysInStructs 2021-06-16 09:19:36 +00:00
module_scope_var_initializers.wgsl.expected.spvasm writer/msl: Handle private and workgroup variables 2021-05-26 15:41:02 +00:00
module_scope_var_initializers.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
parameters.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
parameters.wgsl.expected.hlsl writer/hlsl: Use the WrapArraysInStructs transform 2021-06-16 09:19:36 +00:00
parameters.wgsl.expected.msl Add transform/WrapArraysInStructs 2021-06-16 09:19:36 +00:00
parameters.wgsl.expected.spvasm writer/msl: Fix array type emission 2021-05-20 21:20:47 +00:00
parameters.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
return_types.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
return_types.wgsl.expected.hlsl writer/hlsl: Use the WrapArraysInStructs transform 2021-06-16 09:19:36 +00:00
return_types.wgsl.expected.msl Add transform/WrapArraysInStructs 2021-06-16 09:19:36 +00:00
return_types.wgsl.expected.spvasm writer/msl: Fix array type emission 2021-05-20 21:20:47 +00:00
return_types.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
sampler.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
sampler.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
sampler.wgsl.expected.msl writer/msl: Handle texture and sampler variables 2021-06-11 12:34:26 +00:00
sampler.wgsl.expected.spvasm writer/msl: Handle texture and sampler variables 2021-06-11 12:34:26 +00:00
sampler.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
struct_members.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
struct_members.wgsl.expected.hlsl writer/hlsl: Use the WrapArraysInStructs transform 2021-06-16 09:19:36 +00:00
struct_members.wgsl.expected.msl Add transform/WrapArraysInStructs 2021-06-16 09:19:36 +00:00
struct_members.wgsl.expected.spvasm writer/msl: Fix array type emission 2021-05-20 21:20:47 +00:00
struct_members.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00