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This completely removes the dependency on glad by generating the GL headers from gl.xml directly. This requires adding khrplatform.h so all Khronos dependencies are gathered in third_party/khronos. Also removes a stray CMakeLists.txt that was still hanging out. BUG=dawn:165 Change-Id: Ia64bc51bc8b18c6b48613918e2f309f7405ecb3b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8163 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_OPENGL_RENDERPIPELINEGL_H_
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#define DAWNNATIVE_OPENGL_RENDERPIPELINEGL_H_
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#include "dawn_native/RenderPipeline.h"
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#include "dawn_native/opengl/PipelineGL.h"
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#include "dawn_native/opengl/opengl_platform.h"
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#include <vector>
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namespace dawn_native { namespace opengl {
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class Device;
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class PersistentPipelineState;
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class RenderPipeline : public RenderPipelineBase, public PipelineGL {
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public:
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RenderPipeline(Device* device, const RenderPipelineDescriptor* descriptor);
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~RenderPipeline();
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GLenum GetGLPrimitiveTopology() const;
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void ApplyNow(PersistentPipelineState& persistentPipelineState);
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private:
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void CreateVAOForVertexInput(const VertexInputDescriptor* vertexInput);
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// TODO(yunchao.he@intel.com): vao need to be deduplicated between pipelines.
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GLuint mVertexArrayObject;
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GLenum mGlPrimitiveTopology;
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};
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}} // namespace dawn_native::opengl
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#endif // DAWNNATIVE_OPENGL_RENDERPIPELINEGL_H_
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