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This is to match the work in progress webgpu.h header. BUG=dawn:22 Change-Id: I0904297bb4411b12f9d99e8457d32613058ef9b2 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9380 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
381 lines
16 KiB
C++
381 lines
16 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/DawnTest.h"
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#include "utils/ComboRenderPipelineDescriptor.h"
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#include "utils/DawnHelpers.h"
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class ObjectCachingTest : public DawnTest {};
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// Test that BindGroupLayouts are correctly deduplicated.
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TEST_P(ObjectCachingTest, BindGroupLayoutDeduplication) {
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dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{1, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer}});
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dawn::BindGroupLayout sameBgl = utils::MakeBindGroupLayout(
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device, {{1, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer}});
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dawn::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
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device, {{1, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer}});
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EXPECT_NE(bgl.Get(), otherBgl.Get());
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EXPECT_EQ(bgl.Get() == sameBgl.Get(), !UsesWire());
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}
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// Test that two similar bind group layouts won't refer to the same one if they differ by dynamic.
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TEST_P(ObjectCachingTest, BindGroupLayoutDynamic) {
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dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{1, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer, true}});
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dawn::BindGroupLayout sameBgl = utils::MakeBindGroupLayout(
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device, {{1, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer, true}});
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dawn::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
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device, {{1, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer, false}});
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EXPECT_NE(bgl.Get(), otherBgl.Get());
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EXPECT_EQ(bgl.Get() == sameBgl.Get(), !UsesWire());
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}
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// Test that two similar bind group layouts won't refer to the same one if they differ by
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// textureComponentType
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TEST_P(ObjectCachingTest, BindGroupLayoutTextureComponentType) {
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dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{1, dawn::ShaderStage::Fragment, dawn::BindingType::SampledTexture, false, false,
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dawn::TextureComponentType::Float}});
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dawn::BindGroupLayout sameBgl = utils::MakeBindGroupLayout(
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device, {{1, dawn::ShaderStage::Fragment, dawn::BindingType::SampledTexture, false, false,
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dawn::TextureComponentType::Float}});
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dawn::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
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device, {{1, dawn::ShaderStage::Fragment, dawn::BindingType::SampledTexture, false, false,
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dawn::TextureComponentType::Uint}});
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EXPECT_NE(bgl.Get(), otherBgl.Get());
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EXPECT_EQ(bgl.Get() == sameBgl.Get(), !UsesWire());
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}
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// Test that an error object doesn't try to uncache itself
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TEST_P(ObjectCachingTest, ErrorObjectDoesntUncache) {
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ASSERT_DEVICE_ERROR(
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dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer},
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{0, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer}}));
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}
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// Test that PipelineLayouts are correctly deduplicated.
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TEST_P(ObjectCachingTest, PipelineLayoutDeduplication) {
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dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{1, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer}});
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dawn::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
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device, {{1, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer}});
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dawn::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
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dawn::PipelineLayout samePl = utils::MakeBasicPipelineLayout(device, &bgl);
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dawn::PipelineLayout otherPl1 = utils::MakeBasicPipelineLayout(device, nullptr);
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dawn::PipelineLayout otherPl2 = utils::MakeBasicPipelineLayout(device, &otherBgl);
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EXPECT_NE(pl.Get(), otherPl1.Get());
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EXPECT_NE(pl.Get(), otherPl2.Get());
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EXPECT_EQ(pl.Get() == samePl.Get(), !UsesWire());
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}
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// Test that ShaderModules are correctly deduplicated.
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TEST_P(ObjectCachingTest, ShaderModuleDeduplication) {
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dawn::ShaderModule module =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
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#version 450
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layout(location = 0) out vec4 fragColor;
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void main() {
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fragColor = vec4(0.0, 1.0, 0.0, 1.0);
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})");
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dawn::ShaderModule sameModule =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
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#version 450
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layout(location = 0) out vec4 fragColor;
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void main() {
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fragColor = vec4(0.0, 1.0, 0.0, 1.0);
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})");
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dawn::ShaderModule otherModule =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
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#version 450
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layout(location = 0) out vec4 fragColor;
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void main() {
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fragColor = vec4(0.0);
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})");
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EXPECT_NE(module.Get(), otherModule.Get());
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EXPECT_EQ(module.Get() == sameModule.Get(), !UsesWire());
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}
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// Test that ComputePipeline are correctly deduplicated wrt. their ShaderModule
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TEST_P(ObjectCachingTest, ComputePipelineDeduplicationOnShaderModule) {
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dawn::ShaderModule module =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
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#version 450
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void main() {
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int i = 0;
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})");
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dawn::ShaderModule sameModule =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
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#version 450
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void main() {
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int i = 0;
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})");
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dawn::ShaderModule otherModule =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
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#version 450
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void main() {
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})");
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EXPECT_NE(module.Get(), otherModule.Get());
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EXPECT_EQ(module.Get() == sameModule.Get(), !UsesWire());
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dawn::PipelineLayout layout = utils::MakeBasicPipelineLayout(device, nullptr);
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dawn::ComputePipelineDescriptor desc;
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desc.computeStage.entryPoint = "main";
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desc.layout = layout;
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desc.computeStage.module = module;
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dawn::ComputePipeline pipeline = device.CreateComputePipeline(&desc);
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desc.computeStage.module = sameModule;
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dawn::ComputePipeline samePipeline = device.CreateComputePipeline(&desc);
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desc.computeStage.module = otherModule;
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dawn::ComputePipeline otherPipeline = device.CreateComputePipeline(&desc);
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EXPECT_NE(pipeline.Get(), otherPipeline.Get());
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EXPECT_EQ(pipeline.Get() == samePipeline.Get(), !UsesWire());
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}
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// Test that ComputePipeline are correctly deduplicated wrt. their layout
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TEST_P(ObjectCachingTest, ComputePipelineDeduplicationOnLayout) {
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dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{1, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer}});
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dawn::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
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device, {{1, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer}});
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dawn::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
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dawn::PipelineLayout samePl = utils::MakeBasicPipelineLayout(device, &bgl);
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dawn::PipelineLayout otherPl = utils::MakeBasicPipelineLayout(device, nullptr);
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EXPECT_NE(pl.Get(), otherPl.Get());
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EXPECT_EQ(pl.Get() == samePl.Get(), !UsesWire());
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dawn::ComputePipelineDescriptor desc;
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desc.computeStage.entryPoint = "main";
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desc.computeStage.module =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
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#version 450
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void main() {
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int i = 0;
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})");
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desc.layout = pl;
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dawn::ComputePipeline pipeline = device.CreateComputePipeline(&desc);
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desc.layout = samePl;
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dawn::ComputePipeline samePipeline = device.CreateComputePipeline(&desc);
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desc.layout = otherPl;
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dawn::ComputePipeline otherPipeline = device.CreateComputePipeline(&desc);
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EXPECT_NE(pipeline.Get(), otherPipeline.Get());
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EXPECT_EQ(pipeline.Get() == samePipeline.Get(), !UsesWire());
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}
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// Test that RenderPipelines are correctly deduplicated wrt. their layout
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TEST_P(ObjectCachingTest, RenderPipelineDeduplicationOnLayout) {
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dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{1, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer}});
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dawn::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
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device, {{1, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer}});
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dawn::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
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dawn::PipelineLayout samePl = utils::MakeBasicPipelineLayout(device, &bgl);
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dawn::PipelineLayout otherPl = utils::MakeBasicPipelineLayout(device, nullptr);
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EXPECT_NE(pl.Get(), otherPl.Get());
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EXPECT_EQ(pl.Get() == samePl.Get(), !UsesWire());
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utils::ComboRenderPipelineDescriptor desc(device);
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desc.vertexStage.module =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
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#version 450
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void main() {
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gl_Position = vec4(0.0);
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})");
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desc.cFragmentStage.module =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
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#version 450
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void main() {
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})");
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desc.layout = pl;
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dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
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desc.layout = samePl;
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dawn::RenderPipeline samePipeline = device.CreateRenderPipeline(&desc);
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desc.layout = otherPl;
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dawn::RenderPipeline otherPipeline = device.CreateRenderPipeline(&desc);
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EXPECT_NE(pipeline.Get(), otherPipeline.Get());
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EXPECT_EQ(pipeline.Get() == samePipeline.Get(), !UsesWire());
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}
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// Test that RenderPipelines are correctly deduplicated wrt. their vertex module
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TEST_P(ObjectCachingTest, RenderPipelineDeduplicationOnVertexModule) {
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dawn::ShaderModule module =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
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#version 450
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void main() {
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gl_Position = vec4(0.0);
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})");
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dawn::ShaderModule sameModule =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
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#version 450
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void main() {
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gl_Position = vec4(0.0);
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})");
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dawn::ShaderModule otherModule =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
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#version 450
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void main() {
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gl_Position = vec4(1.0);
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})");
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EXPECT_NE(module.Get(), otherModule.Get());
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EXPECT_EQ(module.Get() == sameModule.Get(), !UsesWire());
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utils::ComboRenderPipelineDescriptor desc(device);
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desc.cFragmentStage.module =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
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#version 450
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void main() {
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})");
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desc.vertexStage.module = module;
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dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
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desc.vertexStage.module = sameModule;
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dawn::RenderPipeline samePipeline = device.CreateRenderPipeline(&desc);
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desc.vertexStage.module = otherModule;
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dawn::RenderPipeline otherPipeline = device.CreateRenderPipeline(&desc);
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EXPECT_NE(pipeline.Get(), otherPipeline.Get());
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EXPECT_EQ(pipeline.Get() == samePipeline.Get(), !UsesWire());
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}
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// Test that RenderPipelines are correctly deduplicated wrt. their fragment module
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TEST_P(ObjectCachingTest, RenderPipelineDeduplicationOnFragmentModule) {
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dawn::ShaderModule module =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
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#version 450
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void main() {
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})");
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dawn::ShaderModule sameModule =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
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#version 450
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void main() {
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})");
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dawn::ShaderModule otherModule =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
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#version 450
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void main() {
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int i = 0;
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})");
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EXPECT_NE(module.Get(), otherModule.Get());
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EXPECT_EQ(module.Get() == sameModule.Get(), !UsesWire());
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utils::ComboRenderPipelineDescriptor desc(device);
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desc.vertexStage.module =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
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#version 450
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void main() {
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gl_Position = vec4(0.0);
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})");
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desc.cFragmentStage.module = module;
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dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
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desc.cFragmentStage.module = sameModule;
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dawn::RenderPipeline samePipeline = device.CreateRenderPipeline(&desc);
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desc.cFragmentStage.module = otherModule;
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dawn::RenderPipeline otherPipeline = device.CreateRenderPipeline(&desc);
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EXPECT_NE(pipeline.Get(), otherPipeline.Get());
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EXPECT_EQ(pipeline.Get() == samePipeline.Get(), !UsesWire());
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}
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// Test that Samplers are correctly deduplicated.
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TEST_P(ObjectCachingTest, SamplerDeduplication) {
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dawn::SamplerDescriptor samplerDesc = utils::GetDefaultSamplerDescriptor();
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dawn::Sampler sampler = device.CreateSampler(&samplerDesc);
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dawn::SamplerDescriptor sameSamplerDesc = utils::GetDefaultSamplerDescriptor();
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dawn::Sampler sameSampler = device.CreateSampler(&sameSamplerDesc);
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dawn::SamplerDescriptor otherSamplerDescAddressModeU = utils::GetDefaultSamplerDescriptor();
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otherSamplerDescAddressModeU.addressModeU = dawn::AddressMode::ClampToEdge;
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dawn::Sampler otherSamplerAddressModeU = device.CreateSampler(&otherSamplerDescAddressModeU);
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dawn::SamplerDescriptor otherSamplerDescAddressModeV = utils::GetDefaultSamplerDescriptor();
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otherSamplerDescAddressModeV.addressModeV = dawn::AddressMode::ClampToEdge;
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dawn::Sampler otherSamplerAddressModeV = device.CreateSampler(&otherSamplerDescAddressModeV);
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dawn::SamplerDescriptor otherSamplerDescAddressModeW = utils::GetDefaultSamplerDescriptor();
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otherSamplerDescAddressModeW.addressModeW = dawn::AddressMode::ClampToEdge;
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dawn::Sampler otherSamplerAddressModeW = device.CreateSampler(&otherSamplerDescAddressModeW);
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dawn::SamplerDescriptor otherSamplerDescMagFilter = utils::GetDefaultSamplerDescriptor();
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otherSamplerDescMagFilter.magFilter = dawn::FilterMode::Nearest;
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dawn::Sampler otherSamplerMagFilter = device.CreateSampler(&otherSamplerDescMagFilter);
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dawn::SamplerDescriptor otherSamplerDescMinFilter = utils::GetDefaultSamplerDescriptor();
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otherSamplerDescMinFilter.minFilter = dawn::FilterMode::Nearest;
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dawn::Sampler otherSamplerMinFilter = device.CreateSampler(&otherSamplerDescMinFilter);
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dawn::SamplerDescriptor otherSamplerDescMipmapFilter = utils::GetDefaultSamplerDescriptor();
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otherSamplerDescMipmapFilter.mipmapFilter = dawn::FilterMode::Nearest;
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dawn::Sampler otherSamplerMipmapFilter = device.CreateSampler(&otherSamplerDescMipmapFilter);
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dawn::SamplerDescriptor otherSamplerDescLodMinClamp = utils::GetDefaultSamplerDescriptor();
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otherSamplerDescLodMinClamp.lodMinClamp += 1;
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dawn::Sampler otherSamplerLodMinClamp = device.CreateSampler(&otherSamplerDescLodMinClamp);
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dawn::SamplerDescriptor otherSamplerDescLodMaxClamp = utils::GetDefaultSamplerDescriptor();
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otherSamplerDescLodMaxClamp.lodMaxClamp += 1;
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dawn::Sampler otherSamplerLodMaxClamp = device.CreateSampler(&otherSamplerDescLodMaxClamp);
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dawn::SamplerDescriptor otherSamplerDescCompareFunction = utils::GetDefaultSamplerDescriptor();
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otherSamplerDescCompareFunction.compare = dawn::CompareFunction::Always;
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dawn::Sampler otherSamplerCompareFunction =
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device.CreateSampler(&otherSamplerDescCompareFunction);
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EXPECT_NE(sampler.Get(), otherSamplerAddressModeU.Get());
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EXPECT_NE(sampler.Get(), otherSamplerAddressModeV.Get());
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EXPECT_NE(sampler.Get(), otherSamplerAddressModeW.Get());
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EXPECT_NE(sampler.Get(), otherSamplerMagFilter.Get());
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EXPECT_NE(sampler.Get(), otherSamplerMinFilter.Get());
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EXPECT_NE(sampler.Get(), otherSamplerMipmapFilter.Get());
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EXPECT_NE(sampler.Get(), otherSamplerLodMinClamp.Get());
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EXPECT_NE(sampler.Get(), otherSamplerLodMaxClamp.Get());
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EXPECT_NE(sampler.Get(), otherSamplerCompareFunction.Get());
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EXPECT_EQ(sampler.Get() == sameSampler.Get(), !UsesWire());
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}
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DAWN_INSTANTIATE_TEST(ObjectCachingTest, D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend);
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