24 lines
636 B
GLSL
24 lines
636 B
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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void f() {
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vec3 a = vec3(1.0f, 2.0f, 3.0f);
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vec3 b = vec3(4.0f, 5.0f, 6.0f);
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vec3 r = (a % b);
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:7: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' temp mediump 3-component vector of float' and a right operand of type ' temp mediump 3-component vector of float' (or there is no acceptable conversion)
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ERROR: 0:7: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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