dawn-cmake/test/tint/builtins/gen/literal/textureStore/b42fd3.wgsl.expected.dxc.hlsl

33 lines
596 B
HLSL

RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_b42fd3() {
arg_0[uint3(0u, 0u, 1u)] = (0u).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureStore_b42fd3();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureStore_b42fd3();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_b42fd3();
return;
}