CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Loko Kung a9386f3060 Fixes popErrorScope to match the specs.
- Prepares for removal of unnecessary bool return, and just call callbacks appropriately. For now always returns true until all users are updated.
- Removes PushErrorScope from handwritten commands now that we no longer need to do anything special.
- Updates tests to reflect the change and make sure to set EXPECTs before calling functions to make tests easier to follow.

Bug: dawn:1324, dawn:526
Change-Id: I90b09c54f9adbf2d6d50ad20dcedf68b5ed0b1fa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/83942
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-03-22 14:45:34 +00:00
.vscode .vscode: Fix quotations in windows 'gn gen' task 2021-07-21 14:07:49 +00:00
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docs Adds new chained struct for device creation to specify cache options. 2022-03-01 22:59:40 +00:00
generator Adds strformat code-gen for helping auto-generate readable strings for structs. 2022-03-19 00:21:48 +00:00
include tint->dawn: Move src/include -> include 2022-02-04 18:18:18 +00:00
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samples/dawn tint->dawn: Move examples -> samples/dawn 2022-02-04 18:35:55 +00:00
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dawn.json Updates for upstream webgpu.h 2022-03-21 17:11:53 +00:00
dawn_wire.json Fixes popErrorScope to match the specs. 2022-03-22 14:45:34 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.