dawn-cmake/test/tint/builtins/gen/literal/quantizeToF16/e8fd14.wgsl.expected.glsl

71 lines
1.3 KiB
GLSL

#version 310 es
vec3 tint_quantizeToF16(vec3 param_0) {
return vec3(
unpackHalf2x16(packHalf2x16(param_0.xy)),
unpackHalf2x16(packHalf2x16(param_0.zz)).x);
}
void quantizeToF16_e8fd14() {
vec3 res = tint_quantizeToF16(vec3(1.0f));
}
vec4 vertex_main() {
quantizeToF16_e8fd14();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
vec3 tint_quantizeToF16(vec3 param_0) {
return vec3(
unpackHalf2x16(packHalf2x16(param_0.xy)),
unpackHalf2x16(packHalf2x16(param_0.zz)).x);
}
void quantizeToF16_e8fd14() {
vec3 res = tint_quantizeToF16(vec3(1.0f));
}
void fragment_main() {
quantizeToF16_e8fd14();
}
void main() {
fragment_main();
return;
}
#version 310 es
vec3 tint_quantizeToF16(vec3 param_0) {
return vec3(
unpackHalf2x16(packHalf2x16(param_0.xy)),
unpackHalf2x16(packHalf2x16(param_0.zz)).x);
}
void quantizeToF16_e8fd14() {
vec3 res = tint_quantizeToF16(vec3(1.0f));
}
void compute_main() {
quantizeToF16_e8fd14();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}