dawn-cmake/test/tint/builtins/gen/var/inverseSqrt/cbdc70.wgsl.expected.wgsl

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358 B
WebGPU Shading Language

enable f16;
fn inverseSqrt_cbdc70() {
var arg_0 = vec4<f16>(f16());
var res : vec4<f16> = inverseSqrt(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
inverseSqrt_cbdc70();
return vec4<f32>();
}
@fragment
fn fragment_main() {
inverseSqrt_cbdc70();
}
@compute @workgroup_size(1)
fn compute_main() {
inverseSqrt_cbdc70();
}