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Use the new semantic constant value information to significantly reduce the complex indexing logic emitted for UBO accesses. This will dramatically reduce the number of `for` loops that are decayed to `while` loops. Change-Id: I1b0adb5edde2b4ed39c6beafc2e28106b86e0edd Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/57701 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: James Price <jrprice@google.com>
42 lines
914 B
Plaintext
42 lines
914 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct Inner {
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/* 0x0000 */ int x;
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};
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struct tint_padded_array_element {
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/* 0x0000 */ Inner el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[4];
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};
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struct S {
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/* 0x0000 */ packed_int3 a;
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/* 0x000c */ int b;
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/* 0x0010 */ packed_uint3 c;
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/* 0x001c */ uint d;
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/* 0x0020 */ packed_float3 e;
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/* 0x002c */ float f;
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/* 0x0030 */ float2x3 g;
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/* 0x0050 */ float3x2 h;
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/* 0x0068 */ Inner i;
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/* 0x006c */ tint_array_wrapper j;
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/* 0x00ac */ int8_t tint_pad_1[4];
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};
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kernel void tint_symbol(const device S& s [[buffer(0)]]) {
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int3 const a = s.a;
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int const b = s.b;
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uint3 const c = s.c;
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uint const d = s.d;
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float3 const e = s.e;
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float const f = s.f;
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float2x3 const g = s.g;
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float3x2 const h = s.h;
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Inner const i = s.i;
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tint_array_wrapper const j = s.j;
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return;
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}
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