dawn-cmake/test/bug/fxc/dyn_array_idx/write/workgroup.wgsl.expected.hlsl
James Price a5d73ce965 transform/shader_io: Generate a wrapper function
This is a major reworking of this transform. The old transform code
was getting unwieldy, with part of the complication coming from the
handling of multiple return statements. By generating a wrapper
function instead, we can avoid a lot of this complexity.

The original entry point function is stripped of all shader IO
attributes (as well as `stage` and `workgroup_size`), but the body is
left unmodified. A new entry point wrapper function is introduced
which calls the original function, packing/unpacking the shader inputs
as necessary, and propagates the result to the corresponding shader
outputs.

The new code has been refactored to use a state object with the
different parts of the transform split into separate functions, which
makes it much more manageable.

Fixed: tint:1076
Bug: tint:920
Change-Id: I3490a0ea7a3509a4e198ce730e476516649d8d96
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60521
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-04 22:15:28 +00:00

33 lines
651 B
HLSL

cbuffer cbuffer_ubo : register(b0, space0) {
uint4 ubo[1];
};
struct S {
int data[64];
};
RWByteAddressBuffer result : register(u1, space0);
groupshared S s;
struct tint_symbol_2 {
uint local_invocation_index : SV_GroupIndex;
};
void f_inner(uint local_invocation_index) {
{
for(uint idx = local_invocation_index; (idx < 64u); idx = (idx + 1u)) {
const uint i = idx;
s.data[i] = 0;
}
}
GroupMemoryBarrierWithGroupSync();
s.data[asint(ubo[0].x)] = 1;
result.Store(0u, asuint(s.data[3]));
}
[numthreads(1, 1, 1)]
void f(tint_symbol_2 tint_symbol_1) {
f_inner(tint_symbol_1.local_invocation_index);
return;
}