dawn-cmake/test/bug/tint/1076.wgsl.expected.hlsl
James Price a5d73ce965 transform/shader_io: Generate a wrapper function
This is a major reworking of this transform. The old transform code
was getting unwieldy, with part of the complication coming from the
handling of multiple return statements. By generating a wrapper
function instead, we can avoid a lot of this complexity.

The original entry point function is stripped of all shader IO
attributes (as well as `stage` and `workgroup_size`), but the body is
left unmodified. A new entry point wrapper function is introduced
which calls the original function, packing/unpacking the shader inputs
as necessary, and propagates the result to the corresponding shader
outputs.

The new code has been refactored to use a state object with the
different parts of the transform split into separate functions, which
makes it much more manageable.

Fixed: tint:1076
Bug: tint:920
Change-Id: I3490a0ea7a3509a4e198ce730e476516649d8d96
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60521
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-04 22:15:28 +00:00

31 lines
750 B
HLSL

struct FragIn {
float a;
uint mask;
};
struct tint_symbol_2 {
float a : TEXCOORD0;
float b : TEXCOORD1;
uint mask : SV_Coverage;
};
struct tint_symbol_3 {
float a : SV_Target0;
uint mask : SV_Coverage;
};
FragIn main_inner(FragIn tint_symbol, float b) {
if ((tint_symbol.mask == 0u)) {
return tint_symbol;
}
const FragIn tint_symbol_4 = {b, 1u};
return tint_symbol_4;
}
tint_symbol_3 main(tint_symbol_2 tint_symbol_1) {
const FragIn tint_symbol_5 = {tint_symbol_1.a, tint_symbol_1.mask};
const FragIn inner_result = main_inner(tint_symbol_5, tint_symbol_1.b);
tint_symbol_3 wrapper_result = (tint_symbol_3)0;
wrapper_result.a = inner_result.a;
wrapper_result.mask = inner_result.mask;
return wrapper_result;
}