mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-07-13 08:36:08 +00:00
This is a major reworking of this transform. The old transform code was getting unwieldy, with part of the complication coming from the handling of multiple return statements. By generating a wrapper function instead, we can avoid a lot of this complexity. The original entry point function is stripped of all shader IO attributes (as well as `stage` and `workgroup_size`), but the body is left unmodified. A new entry point wrapper function is introduced which calls the original function, packing/unpacking the shader inputs as necessary, and propagates the result to the corresponding shader outputs. The new code has been refactored to use a state object with the different parts of the transform split into separate functions, which makes it much more manageable. Fixed: tint:1076 Bug: tint:920 Change-Id: I3490a0ea7a3509a4e198ce730e476516649d8d96 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60521 Auto-Submit: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
31 lines
750 B
HLSL
31 lines
750 B
HLSL
struct FragIn {
|
|
float a;
|
|
uint mask;
|
|
};
|
|
struct tint_symbol_2 {
|
|
float a : TEXCOORD0;
|
|
float b : TEXCOORD1;
|
|
uint mask : SV_Coverage;
|
|
};
|
|
struct tint_symbol_3 {
|
|
float a : SV_Target0;
|
|
uint mask : SV_Coverage;
|
|
};
|
|
|
|
FragIn main_inner(FragIn tint_symbol, float b) {
|
|
if ((tint_symbol.mask == 0u)) {
|
|
return tint_symbol;
|
|
}
|
|
const FragIn tint_symbol_4 = {b, 1u};
|
|
return tint_symbol_4;
|
|
}
|
|
|
|
tint_symbol_3 main(tint_symbol_2 tint_symbol_1) {
|
|
const FragIn tint_symbol_5 = {tint_symbol_1.a, tint_symbol_1.mask};
|
|
const FragIn inner_result = main_inner(tint_symbol_5, tint_symbol_1.b);
|
|
tint_symbol_3 wrapper_result = (tint_symbol_3)0;
|
|
wrapper_result.a = inner_result.a;
|
|
wrapper_result.mask = inner_result.mask;
|
|
return wrapper_result;
|
|
}
|