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This transform was previously converting this code: ``` var<private> v : f32; fn foo() { bar(&v); } ``` into this: ``` fn foo(vp : ptr<private, f32>) { bar(&*vp); // Invalid, since ptr args must be &ident } ``` Fixed: tint:1086 Change-Id: Ic9efafa219c89a11a4d6e1d11fc69b3c0b9a5464 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60520 Kokoro: Kokoro <noreply+kokoro@google.com> Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
15 lines
131 B
WebGPU Shading Language
15 lines
131 B
WebGPU Shading Language
var<private> v : f32;
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fn x(p : ptr<private, f32>) {
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*(p) = 0.0;
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}
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fn g() {
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x(&(v));
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}
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[[stage(fragment)]]
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fn f() {
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g();
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}
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