dawn-cmake/test/bug/tint/403.wgsl
Ben Clayton 9545fb76b6 Remove depreated APIs and WGSL
WGSL:
* Remove vertex_idx and instance_idx.
  These are now vertex_index and instance_index.
  It seems this was removed once before, then reverted due to CTS
  failures, but the original change never landed again.
* Remove the [[set(n)]] decoration. This has been [[group(n)]] for
  months now.

API:
* Remove deprecated enums from transform::VertexFormat.
* Remove transform::Renamer constructor that takes a Config. This should
  be passed by DataMap.
* Remove ast::AccessControl alias to ast::Access.

Change-Id: I988c96c4269b02a5d77163409f261fd5923188e0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56541
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
2021-07-06 10:20:19 +00:00

26 lines
837 B
WebGPU Shading Language

[[block]]
struct vertexUniformBuffer1 {
transform1 : mat2x2<f32>;
};
[[block]]
struct vertexUniformBuffer2 {
transform2 : mat2x2<f32>;
};
[[group(0), binding(0)]] var<uniform> x_20 : vertexUniformBuffer1;
[[group(1), binding(0)]] var<uniform> x_26 : vertexUniformBuffer2;
[[stage(vertex)]]
fn main([[builtin(vertex_index)]] gl_VertexIndex : u32) -> [[builtin(position)]] vec4<f32> {
var indexable : array<vec2<f32>, 3>;
let x_23 : mat2x2<f32> = x_20.transform1;
let x_28 : mat2x2<f32> = x_26.transform2;
let x_46 : u32 = gl_VertexIndex;
indexable = array<vec2<f32>, 3>(vec2<f32>(-1.0, 1.0), vec2<f32>(1.0, 1.0), vec2<f32>(-1.0, -1.0));
let x_51 : vec2<f32> = indexable[x_46];
let x_52 : vec2<f32> = (mat2x2<f32>((x_23[0u] + x_28[0u]), (x_23[1u] + x_28[1u])) * x_51);
return vec4<f32>(x_52.x, x_52.y, 0.0, 1.0);
}