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Some now pass, some still fail. If we fix bugs and they begin to pass, we have a better chance of noticing and marking the issues as fixed. Change-Id: I7278f960967a570ccde8865dcf2aa580235559bf Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54062 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: David Neto <dneto@google.com>
20 lines
988 B
Plaintext
20 lines
988 B
Plaintext
SKIP: FAILED
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Validation Failure:
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Compilation failed:
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program_source:17:55: error: type 'int' is not valid for attribute 'vertex_id'
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vertex tint_symbol_2 tint_symbol(int gl_VertexIndex [[vertex_id]], constant vertexUniformBuffer1& x_20 [[buffer(0)]], constant vertexUniformBuffer2& x_26 [[buffer(0)]]) {
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^~~~~~~~~
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program_source:18:37: warning: suggest braces around initialization of subobject
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tint_array_wrapper_0 indexable = {0.0f};
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^~~~
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{ }
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program_source:22:47: warning: suggest braces around initialization of subobject
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tint_array_wrapper_0 const tint_symbol_3 = {float2(-1.0f, 1.0f), float2(1.0f, 1.0f), float2(-1.0f, -1.0f)};
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^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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{ }
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