dawn-cmake/test/bug/tint/453.wgsl
Sarah e6cb51e715 validation: compute shader must include 'workgroup_size' in its attributes
Bug: tint:884
Change-Id: If96c6df3247fee142a779117fa26d006afd4f7ef
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55680
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-06-29 18:39:44 +00:00

16 lines
500 B
WebGPU Shading Language

[[group(0), binding(0)]] var Src : texture_storage_2d<r32uint, read>;
[[group(0), binding(1)]] var Dst : texture_storage_2d<r32uint, write>;
[[stage(compute), workgroup_size(1)]]
fn main() {
var srcValue : vec4<u32>;
let x_22 : vec4<u32> = textureLoad(Src, vec2<i32>(0, 0));
srcValue = x_22;
let x_23 : ptr<function, u32> = &srcValue.x;
let x_24 : u32 = *x_23;
let x_25 : u32 = (x_24 + 1u);
let x_27 : vec4<u32> = srcValue;
textureStore(Dst, vec2<i32>(0, 0), x_27.xxxx);
return;
}