dawn-cmake/test/bug/tint/757.wgsl.expected.wgsl
Ben Clayton 1b03f0a07a reader/wgsl: Generate ForLoopStatements
Instead of LoopStatements.

Update the writers to handle these.

Fixed: tint:952
Change-Id: Ibef66e133224810efc28c224d910b5e21f71f8d6
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/57203
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
2021-07-08 21:23:33 +00:00

26 lines
765 B
WebGPU Shading Language

[[block]]
struct Constants {
level : i32;
};
[[group(0), binding(0)]] var<uniform> constants : Constants;
[[group(0), binding(1)]] var myTexture : texture_2d_array<f32>;
[[block]]
struct Result {
values : [[stride(4)]] array<f32>;
};
[[group(0), binding(3)]] var<storage, read_write> result : Result;
[[stage(compute), workgroup_size(1)]]
fn main([[builtin(global_invocation_id)]] GlobalInvocationID : vec3<u32>) {
var flatIndex : u32 = ((((2u * 2u) * GlobalInvocationID.z) + (2u * GlobalInvocationID.y)) + GlobalInvocationID.x);
flatIndex = (flatIndex * 1u);
var texel : vec4<f32> = textureLoad(myTexture, vec2<i32>(GlobalInvocationID.xy), 0, 0);
for(var i : u32 = 0u; (i < 1u); i = (i + 1u)) {
result.values[(flatIndex + i)] = texel.r;
}
}