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Bug: tint:978 Change-Id: I2b203e1eec53e70ab34d2063c3b49848bdacb780 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/57708 Auto-Submit: Ben Clayton <bclayton@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com>
28 lines
560 B
WebGPU Shading Language
28 lines
560 B
WebGPU Shading Language
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struct FragmentInput
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{
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[[ location( 2 ) ]] vUv : vec2<f32>;
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};
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struct FragmentOutput
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{
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[[ location( 0 ) ]] color : vec4<f32>;
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};
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[[ binding( 5 ), group( 1 ) ]] var depthMap : texture_depth_2d;
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[[ binding( 3 ), group( 1 ) ]] var texSampler : sampler;
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[[stage(fragment)]]
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fn main( fIn : FragmentInput ) -> FragmentOutput
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{
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let sample : f32 = textureSample( depthMap , texSampler, fIn.vUv );
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let color : vec3<f32> = vec3<f32>( sample, sample, sample );
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var fOut : FragmentOutput;
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fOut.color = vec4<f32>( color, 1.0 );
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return fOut;
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}
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