dawn-cmake/test/bug/tint/978.wgsl
Ben Clayton d35975adf6 Add test case for tint:978
Bug: tint:978
Change-Id: I2b203e1eec53e70ab34d2063c3b49848bdacb780
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/57708
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
2021-07-14 18:01:36 +00:00

28 lines
560 B
WebGPU Shading Language

struct FragmentInput
{
[[ location( 2 ) ]] vUv : vec2<f32>;
};
struct FragmentOutput
{
[[ location( 0 ) ]] color : vec4<f32>;
};
[[ binding( 5 ), group( 1 ) ]] var depthMap : texture_depth_2d;
[[ binding( 3 ), group( 1 ) ]] var texSampler : sampler;
[[stage(fragment)]]
fn main( fIn : FragmentInput ) -> FragmentOutput
{
let sample : f32 = textureSample( depthMap , texSampler, fIn.vUv );
let color : vec3<f32> = vec3<f32>( sample, sample, sample );
var fOut : FragmentOutput;
fOut.color = vec4<f32>( color, 1.0 );
return fOut;
}