dawn-cmake/test/bug/tint/978.wgsl.expected.wgsl
Ben Clayton d35975adf6 Add test case for tint:978
Bug: tint:978
Change-Id: I2b203e1eec53e70ab34d2063c3b49848bdacb780
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/57708
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
2021-07-14 18:01:36 +00:00

23 lines
523 B
WebGPU Shading Language

struct FragmentInput {
[[location(2)]]
vUv : vec2<f32>;
};
struct FragmentOutput {
[[location(0)]]
color : vec4<f32>;
};
[[binding(5), group(1)]] var depthMap : texture_depth_2d;
[[binding(3), group(1)]] var texSampler : sampler;
[[stage(fragment)]]
fn main(fIn : FragmentInput) -> FragmentOutput {
let sample : f32 = textureSample(depthMap, texSampler, fIn.vUv);
let color : vec3<f32> = vec3<f32>(sample, sample, sample);
var fOut : FragmentOutput;
fOut.color = vec4<f32>(color, 1.0);
return fOut;
}